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Why Are Bards...Bards?
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<blockquote data-quote="Samothdm" data-source="post: 2056137" data-attributes="member: 5473"><p>The first time I remember seeing it was the 1E Player's Handbook. I'm sure Diaglo would know if it were around before that. My recollection is that you started as a Fighter, worked up to about 5-8th level, then switched to a Thief, did that until you passed the level you stopped as a Fighter, and then switched to the Druid class, but at this point you actually became a full-fledged Bard, so in addition to the stuff you got from the Druid class you also got more special abilities on top of that for being a Bard. It was such a weird concept that it was actually in the Appendix of the Player's Handbook and not listed alongside the other core classes. In <em>Best of Dragon Vol. III</em> there was an option for a "regular" bard that you could play from first level. </p><p></p><p>The first time in the Core Rules that it was a core class was 2nd Edition. </p><p></p><p></p><p></p><p>That was actually the opening line to a spy-like Character Kit from the 2nd Edition <em>Complete Bard's Handbook</em>. There were lots of ideas in there for playing different types of bards, including a loremaster-type, a gypsy dancer, a herald (although I don't think the herald was fully fleshed out) and some weird ones like a juggler and a knife-thrower. </p><p></p><p>I'm currently playing a Night Elf Hexblade2 / Bard 2 in a Dawnforge Campaign. His bardic performances focus on Dancing and Chanting. There were a lot of Night Elf feats in the core CS and the follow-up <em>Path of Legends</em> book that involved dancing, so I figured it was a natural for my bard. The DM was cool and let me swap out some of the standard bard abilities for some of the dancing-ones from <em>Path of Magic</em> and <em>Stealth & Style</em> (a Kingdoms of Kalamar book designed for Basiran Dancers and Infiltrators).</p></blockquote><p></p>
[QUOTE="Samothdm, post: 2056137, member: 5473"] The first time I remember seeing it was the 1E Player's Handbook. I'm sure Diaglo would know if it were around before that. My recollection is that you started as a Fighter, worked up to about 5-8th level, then switched to a Thief, did that until you passed the level you stopped as a Fighter, and then switched to the Druid class, but at this point you actually became a full-fledged Bard, so in addition to the stuff you got from the Druid class you also got more special abilities on top of that for being a Bard. It was such a weird concept that it was actually in the Appendix of the Player's Handbook and not listed alongside the other core classes. In [i]Best of Dragon Vol. III[/i] there was an option for a "regular" bard that you could play from first level. The first time in the Core Rules that it was a core class was 2nd Edition. That was actually the opening line to a spy-like Character Kit from the 2nd Edition [i]Complete Bard's Handbook[/i]. There were lots of ideas in there for playing different types of bards, including a loremaster-type, a gypsy dancer, a herald (although I don't think the herald was fully fleshed out) and some weird ones like a juggler and a knife-thrower. I'm currently playing a Night Elf Hexblade2 / Bard 2 in a Dawnforge Campaign. His bardic performances focus on Dancing and Chanting. There were a lot of Night Elf feats in the core CS and the follow-up [i]Path of Legends[/i] book that involved dancing, so I figured it was a natural for my bard. The DM was cool and let me swap out some of the standard bard abilities for some of the dancing-ones from [i]Path of Magic[/i] and [i]Stealth & Style[/i] (a Kingdoms of Kalamar book designed for Basiran Dancers and Infiltrators). [/QUOTE]
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