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General Tabletop Discussion
*Pathfinder & Starfinder
why are "create undead" and "control undead" so awful?
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<blockquote data-quote="evilbob" data-source="post: 3970218" data-attributes="member: 9789"><p>irdeggman: Sorry if I wasn't clear. Control <em>does </em>require a saving throw, just like dominate. And command does for intelligent undead. So they're very similar. My explanation of the CR 1/3 thing with animate dead is not the limit of the spell: I was saying the spell could make sense - when relating to the create undead spells - if you could only create CR 1/2 or 1/3 creatures. Since you <em>can </em>make better creatures, it means the create series is out of whack. (Or at least, in comparison to animate dead.)</p><p></p><p>Nail: Actually, animate dead is clearly more powerful than summon monster IV already. And create undead - at caster level 11, anyway - is far worse than summon monster VI. I understand your point, but I think those don't seem to make a good comparison. (Unless, again, animate dead could only create CR 1/2 or 1/3 creatures - which we're all agreeing is not a limitation of the spell.)</p><p></p><p>Set: I agree in principle, but again: if you created an tremendous number of ghouls when you're level 11, does that really matter? They're CR 1 creatures. I mean, it could make a difference in the "world" at large, sure - but so could several rampaging fireballs cast by a rogue mage. Most town guards could probably even group up and take them out (especially elven ones). I still challenge the notion that a horde of CR 1 ghouls could do more damage to the "world" than tons of other 6th level spells.</p><p></p><p>Once you start talking about mummies and shadows and things, then yes: the picture changes slightly. But only slightly. As-listed, those are still only available at level 15+... And again, I'm sure if you fired off an 8th level spell in every town you passed through, you'd make as much of a difference in the world as a bunch of shadows.</p><p></p><p></p><p>I guess what I'm saying is that I'm still just not seeing it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Either animate dead is overpowered, or create undead is underpowered. But their power level just doesn't seem to stack up - at least not with create undead being 2 spell levels higher.</p></blockquote><p></p>
[QUOTE="evilbob, post: 3970218, member: 9789"] irdeggman: Sorry if I wasn't clear. Control [I]does [/I]require a saving throw, just like dominate. And command does for intelligent undead. So they're very similar. My explanation of the CR 1/3 thing with animate dead is not the limit of the spell: I was saying the spell could make sense - when relating to the create undead spells - if you could only create CR 1/2 or 1/3 creatures. Since you [I]can [/I]make better creatures, it means the create series is out of whack. (Or at least, in comparison to animate dead.) Nail: Actually, animate dead is clearly more powerful than summon monster IV already. And create undead - at caster level 11, anyway - is far worse than summon monster VI. I understand your point, but I think those don't seem to make a good comparison. (Unless, again, animate dead could only create CR 1/2 or 1/3 creatures - which we're all agreeing is not a limitation of the spell.) Set: I agree in principle, but again: if you created an tremendous number of ghouls when you're level 11, does that really matter? They're CR 1 creatures. I mean, it could make a difference in the "world" at large, sure - but so could several rampaging fireballs cast by a rogue mage. Most town guards could probably even group up and take them out (especially elven ones). I still challenge the notion that a horde of CR 1 ghouls could do more damage to the "world" than tons of other 6th level spells. Once you start talking about mummies and shadows and things, then yes: the picture changes slightly. But only slightly. As-listed, those are still only available at level 15+... And again, I'm sure if you fired off an 8th level spell in every town you passed through, you'd make as much of a difference in the world as a bunch of shadows. I guess what I'm saying is that I'm still just not seeing it. :) Either animate dead is overpowered, or create undead is underpowered. But their power level just doesn't seem to stack up - at least not with create undead being 2 spell levels higher. [/QUOTE]
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why are "create undead" and "control undead" so awful?
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