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Why are d20 Mecha so slow?
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<blockquote data-quote="Achan hiArusa" data-source="post: 1704690" data-attributes="member: 2597"><p>See question above. A slow 3/5 mech in battletech has a basic movement of 170 ft. per round, while the Locust LCT IV has a basic movement of 456 ft. per round. So a "slow" Atlas could walk rings around the Tempest from the d20 future website (which itself could barely manage a hex a round without making a full movement, and could move 3 hexes a round at a full out run). And this is not a full round movement either, Battletech mechs can walk, fire, and physically attack all in the same 10 second round, so if you cut the round down to a 6 second round, that would eliminate one of the attack phases.</p><p></p><p>Here is the conversion if you doubt me:</p><p></p><p>x hexes/rd (* 30 m/hex * 1/10 rd/sec * 3600 s/hr * 1/1000 km/m * 0.6 mi/km * 5280 ft/mi * 1/3600 hr/s * 6 s/rd) which gives a conversion factor of 57 (ft*bt rd)/(hexes*d20 rd).</p><p></p><p>And I won't even get into how slow the fly speeds are.</p></blockquote><p></p>
[QUOTE="Achan hiArusa, post: 1704690, member: 2597"] See question above. A slow 3/5 mech in battletech has a basic movement of 170 ft. per round, while the Locust LCT IV has a basic movement of 456 ft. per round. So a "slow" Atlas could walk rings around the Tempest from the d20 future website (which itself could barely manage a hex a round without making a full movement, and could move 3 hexes a round at a full out run). And this is not a full round movement either, Battletech mechs can walk, fire, and physically attack all in the same 10 second round, so if you cut the round down to a 6 second round, that would eliminate one of the attack phases. Here is the conversion if you doubt me: x hexes/rd (* 30 m/hex * 1/10 rd/sec * 3600 s/hr * 1/1000 km/m * 0.6 mi/km * 5280 ft/mi * 1/3600 hr/s * 6 s/rd) which gives a conversion factor of 57 (ft*bt rd)/(hexes*d20 rd). And I won't even get into how slow the fly speeds are. [/QUOTE]
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Why are d20 Mecha so slow?
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