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Why are druids so dumb? (kidding - looking for druid experiences)
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<blockquote data-quote="DevoutlyApathetic" data-source="post: 156006" data-attributes="member: 1093"><p>No good second level spells? You almost made me choke on my pizza when I read this. Your group has never heard of Barkskin?</p><p>Who doesn't want a +3 natural Armor bonus that lasts for half an hour?</p><p></p><p>Other spells of note:</p><p>1st: Goodberry, give me a spell slot and I'll give you 2d4*(level) hps of healing, spread where you'd like them to be. Pass them out and no fighter ever has to say "Uhm, I don't have heal skill..." when somebody is a -9 and falling. With a duration of your level in days these things can stack up.</p><p></p><p>Shillelagh gives you a great weapon at low levels. 1d10 is nice.</p><p></p><p>2nd: Barkskin, see above. Pretty much everybody loves this spell. Pass them out to the boys and everyone will thank you.</p><p></p><p>Charm Person is great for utility and all animals have lowsy will saves.</p><p></p><p>Produce Flame and Flame blade are both fun for those who like to mix it up some.</p><p></p><p>Summon Swarm for the druid who wants enemy spellcasters to shut the heck up.</p><p></p><p>3rd...Poison. Honest. Who doesn't love 1d10 con points of damage.....twice? With a save based on your level it only gets better as you go up.</p><p></p><p>These are mostly the spells that can drasically change combat. Druids aren't the best combat casters but they are certainly capable. Add to this some great utility spells and the ability to find out anything you'd want to know in the woods...or anyplace with animals...</p><p></p><p>This isn't even mentioning the animal companions. As a druid I rarely bother drawing my sickle unless I'm really bored....</p></blockquote><p></p>
[QUOTE="DevoutlyApathetic, post: 156006, member: 1093"] No good second level spells? You almost made me choke on my pizza when I read this. Your group has never heard of Barkskin? Who doesn't want a +3 natural Armor bonus that lasts for half an hour? Other spells of note: 1st: Goodberry, give me a spell slot and I'll give you 2d4*(level) hps of healing, spread where you'd like them to be. Pass them out and no fighter ever has to say "Uhm, I don't have heal skill..." when somebody is a -9 and falling. With a duration of your level in days these things can stack up. Shillelagh gives you a great weapon at low levels. 1d10 is nice. 2nd: Barkskin, see above. Pretty much everybody loves this spell. Pass them out to the boys and everyone will thank you. Charm Person is great for utility and all animals have lowsy will saves. Produce Flame and Flame blade are both fun for those who like to mix it up some. Summon Swarm for the druid who wants enemy spellcasters to shut the heck up. 3rd...Poison. Honest. Who doesn't love 1d10 con points of damage.....twice? With a save based on your level it only gets better as you go up. These are mostly the spells that can drasically change combat. Druids aren't the best combat casters but they are certainly capable. Add to this some great utility spells and the ability to find out anything you'd want to know in the woods...or anyplace with animals... This isn't even mentioning the animal companions. As a druid I rarely bother drawing my sickle unless I'm really bored.... [/QUOTE]
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