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General Tabletop Discussion
*Dungeons & Dragons
Why are druids so dumb? (kidding - looking for druid experiences)
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<blockquote data-quote="(Psi)SeveredHead" data-source="post: 156226" data-attributes="member: 1165"><p>Druids have some really good terrain-altering spells. I would suggest Entangle and Control Plants. You opponents can only move at 5 feet every 2 rounds (if the effects stack), and the range of Control Plants is really good. You can slow melee fighters to a crawl, and Entangle really hurts archers (especially if you took Spell Focus [Transmutation], to make sure they get stuck). If you're high enough level, you can also use Wall of Thorns.</p><p></p><p>Then sit back and toss spells (like Flaming Sphere, Produce Flame, etc). Be sure to have only one animal companion with you, with as many Hit Dice as possible (don't go with a bunch of weak ones, and don't scout with them). Let them guard you, in case a rogue sneaks up on you or something like that.</p><p></p><p>Tree Stride is really sweet. Unlike Teleport, you can cast it ahead of combat (it lasts one hour per level). It takes a full-round action to escape, but it doesn't require Concentration.</p><p></p><p>For scouting: turn into a songbird (not a hawk; the +8 Spot bonus is nice, but smart villains tend to shoot at hawks). Do not use your animal companions for this; not only do they run the risk of getting killed, but they're not very bright (low Int) and you'll need to use Speak with Animals on them afterwards.</p><p></p><p>Druids have some sweet higher level spells, like Spellstaff (basically a <em>free</em> Pearl of Power [6th-level or higher]). Use Summon Monster to summon treants, which then animate trees, totally surrounding your foes (if you're fighting in a forest). It won't matter if the treants and trees are slow; your opponents won't be able to avoid them (unless they've got Tumble).</p></blockquote><p></p>
[QUOTE="(Psi)SeveredHead, post: 156226, member: 1165"] Druids have some really good terrain-altering spells. I would suggest Entangle and Control Plants. You opponents can only move at 5 feet every 2 rounds (if the effects stack), and the range of Control Plants is really good. You can slow melee fighters to a crawl, and Entangle really hurts archers (especially if you took Spell Focus [Transmutation], to make sure they get stuck). If you're high enough level, you can also use Wall of Thorns. Then sit back and toss spells (like Flaming Sphere, Produce Flame, etc). Be sure to have only one animal companion with you, with as many Hit Dice as possible (don't go with a bunch of weak ones, and don't scout with them). Let them guard you, in case a rogue sneaks up on you or something like that. Tree Stride is really sweet. Unlike Teleport, you can cast it ahead of combat (it lasts one hour per level). It takes a full-round action to escape, but it doesn't require Concentration. For scouting: turn into a songbird (not a hawk; the +8 Spot bonus is nice, but smart villains tend to shoot at hawks). Do not use your animal companions for this; not only do they run the risk of getting killed, but they're not very bright (low Int) and you'll need to use Speak with Animals on them afterwards. Druids have some sweet higher level spells, like Spellstaff (basically a [i]free[/i] Pearl of Power [6th-level or higher]). Use Summon Monster to summon treants, which then animate trees, totally surrounding your foes (if you're fighting in a forest). It won't matter if the treants and trees are slow; your opponents won't be able to avoid them (unless they've got Tumble). [/QUOTE]
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Why are druids so dumb? (kidding - looking for druid experiences)
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