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General Tabletop Discussion
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why are dwarves harder to think of varients for?
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<blockquote data-quote="Minigiant" data-source="post: 9110752" data-attributes="member: 63508"><p>Dwarves in my Klassico Setting</p><p></p><ol> <li data-xf-list-type="ol">Kingdom Dwarves<ol> <li data-xf-list-type="ol">Mountain Dwarves: Tall Traditional Dwarves. Are expert stonemasons.</li> <li data-xf-list-type="ol">Deep Mountain Dwarves: Ultratraditionalist Dwarves</li> <li data-xf-list-type="ol">Hill Dwarves: Short muscular dwarves who have must integration with the surface. Best brewers.</li> <li data-xf-list-type="ol">Underdark Dwarves: Dwarves whose home reaches the Underdark and had unfortunate interactions with illithids and drow.</li> <li data-xf-list-type="ol">Volcano Dwarves: Dark stocky dwarves whose resistance converted to fire to adapt to the nearby lava. Are expert metalsmiths.</li> <li data-xf-list-type="ol">Valley Dwarves: "Backwards" Dwarves who break traditions such as living in the valley between 2 mountains</li> <li data-xf-list-type="ol">Arctic Dwarves: Pale stoic dwarves who mine a giant elemental-touched mountain range</li> </ol></li> <li data-xf-list-type="ol">Expedition Dwarves<ol> <li data-xf-list-type="ol">The Dune Expedition: Dwarves digging in the desert for oil.</li> <li data-xf-list-type="ol">The Jungle Expedition: Dwarves digging in the jungle for rare gems</li> <li data-xf-list-type="ol">The Surface Experiment: Dwarves living in houses on the surface?</li> </ol></li> </ol><p></p><p>The hook in my setting is dwarves can be born earthbenders like ATLA. It is generic and spiritual so dwarves get it by being of a certain Clan and worshipping the "Dwarf Gods"</p><p></p><p>The variants come in that the various kingdoms Revere certain gods more and their dearven benders get different styles. For example the Volcano Dwarves worship the God of Fire and their benders are magmabenders.</p><p></p><p>The Valley Dwarves buck tradition, have female leadership, use swords and spears, and have agile airbenders.</p><p></p><p>Whereas the Underdark Dwarves shun the normal earthy gods and worship the Knowledge goddess and have "mindbenders" aka psions.</p></blockquote><p></p>
[QUOTE="Minigiant, post: 9110752, member: 63508"] Dwarves in my Klassico Setting [LIST=1] [*]Kingdom Dwarves [LIST=1] [*]Mountain Dwarves: Tall Traditional Dwarves. Are expert stonemasons. [*]Deep Mountain Dwarves: Ultratraditionalist Dwarves [*]Hill Dwarves: Short muscular dwarves who have must integration with the surface. Best brewers. [*]Underdark Dwarves: Dwarves whose home reaches the Underdark and had unfortunate interactions with illithids and drow. [*]Volcano Dwarves: Dark stocky dwarves whose resistance converted to fire to adapt to the nearby lava. Are expert metalsmiths. [*]Valley Dwarves: "Backwards" Dwarves who break traditions such as living in the valley between 2 mountains [*]Arctic Dwarves: Pale stoic dwarves who mine a giant elemental-touched mountain range [/LIST] [*]Expedition Dwarves [LIST=1] [*]The Dune Expedition: Dwarves digging in the desert for oil. [*]The Jungle Expedition: Dwarves digging in the jungle for rare gems [*]The Surface Experiment: Dwarves living in houses on the surface? [/LIST] [/LIST] The hook in my setting is dwarves can be born earthbenders like ATLA. It is generic and spiritual so dwarves get it by being of a certain Clan and worshipping the "Dwarf Gods" The variants come in that the various kingdoms Revere certain gods more and their dearven benders get different styles. For example the Volcano Dwarves worship the God of Fire and their benders are magmabenders. The Valley Dwarves buck tradition, have female leadership, use swords and spears, and have agile airbenders. Whereas the Underdark Dwarves shun the normal earthy gods and worship the Knowledge goddess and have "mindbenders" aka psions. [/QUOTE]
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