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General Tabletop Discussion
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why are dwarves harder to think of varients for?
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<blockquote data-quote="Mind of tempest" data-source="post: 9112381" data-attributes="member: 7029233"><p>no idea but it is better to have lots of ideas and only use the best or add some together than to be with out them.</p><p></p><p>broad structure you are right but Drizzt did not cause a grope of good dark elves who where not already a thing.</p><p>it was an inevitability that some one wanted a bad guy option and make it a popular good guy that it was made for a licensed product was more unique.</p><p></p><p>dwarves never seem to get a staring role as drizzt only really worked because he was a protagonist, and dwaves tend to not be protagonists</p><p></p><p>and lack much to distinguish the few types we have let alone craft a new one.</p><p></p><p>okay can you make any of the few categories of dwarf we have feel in any way distinguishable from each other as we have two who have so few differences they could just be two different cities in a nation and the standard evil one can you make them cool and see a logical other direction dwarves could go past sticking them in a different environment?</p></blockquote><p></p>
[QUOTE="Mind of tempest, post: 9112381, member: 7029233"] no idea but it is better to have lots of ideas and only use the best or add some together than to be with out them. broad structure you are right but Drizzt did not cause a grope of good dark elves who where not already a thing. it was an inevitability that some one wanted a bad guy option and make it a popular good guy that it was made for a licensed product was more unique. dwarves never seem to get a staring role as drizzt only really worked because he was a protagonist, and dwaves tend to not be protagonists and lack much to distinguish the few types we have let alone craft a new one. okay can you make any of the few categories of dwarf we have feel in any way distinguishable from each other as we have two who have so few differences they could just be two different cities in a nation and the standard evil one can you make them cool and see a logical other direction dwarves could go past sticking them in a different environment? [/QUOTE]
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why are dwarves harder to think of varients for?
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