Why are elves inferior spellcasters./why gnomes are better.

Moggthegob

First Post
I was doing some thinking with my gaming group the other night and we decided to look at games mechanics. Elves have faored class wizard but none of us can figure out why, from an in game perspective. All of thier abilities and racial traits lend themselves to being either rangers or rogues.

+2 Dex -2 con - this is a primary reason I will not play elves as anything other than a ranged attacker,that con penalty kills, especially as a wizard. one well placed fireball or ray spell and you are toast, not to mention if something gets past your front line, even for one round. While I recognize this as being generally true of wizards, that con penalty only magnifies the class's weakness. The dex bonus is good for wizards I guess, Armor class and ranged touch/ray spells being somewhat dependent on it, I am just unsure whether it is worth losing constitution.

proficiency with swords and bows- completely wasted on a wizard, and I f you are going to be a gish you are likely going to pick up fighter levels thus making this racial feature useless, other than the somewhat cool imagery of wearing a sword around your belt

Immunity to magic sleep and +2 saving throw bonus vs, enchantment: both of these are good things except sleep spells are a very specific limited amount of spells and the enchantment bonus is nice except that as a wizard you already havea high will save so while its nice it is not as useful as it would be on say a rogue or ranger with a poor will save.and certainly not as useful as say + 2 to saves vs. poison or disease for a wizard with a low constitution( as forced by his elven penalty)

Low light vision- nice but hardly ever bcomes up, at least for me I cannot remember the last time a dm busted out the shadowy illumination rules or that lowlight vision came up. Darkvision is a horse of a different color but in my experience lowlight vision doesnt come up that much and even when it does its nto the wizard thats worried about it, its the rogue

+ 2 bonus to search spot and listen checks and an automatic search check to find secret doors- not useful for a wizard at all

so it just seems to me like everything they have is lending itself to being a ranger or a rogue. I guess this okay, as everyone knows elves are thieving weasels ;). and the ability to be good rangers does lend itself to thier flavor well but i dunno i guessi think of elves as being good wizards and they just arent.

by comparison, gnomes and dwarves make much better wizards. The dwarf part kind of confuses me flavorwise as I recall dawrves being magic-phobic, but the gnomes make sense. They also do not have anything that lends to them being wizards in alot of thier abilities( the attack bonus vs. goblins and kobolds and the AC bonus vs Giants.
the illusion bonus at least gives them a flavorful reason for being a society of wizards and sorcerers and thier small size gives them all the benefits of having a dex bonus aside from +1 to reflex saves
and +2 to craft alchemy also lends itself to being a wizard, as you would expect them to be bewers of potions asnd other scholarl pursuits and his spell-likes are awesome for a sorceror but a decent boon for wizards as well.
they have favored class bard which really sucks becus i mean honeslt who wants to be a bard :)

Then of course humans with thier extra feat and skills are also incredible choice for wizards and allow me to in terms of rules as written make the follow list of suitableness to be a wizard:
1) Human
1.) Dwarf( they are naturally strong where wizards are naturally weak and give up almost nothing. Plus stonecunning + Knowledge skills = awesome and just as good as the ability to detect secret doors only better. Th appraise bonus fits well flavorfully for wizards, + 2 bonus on saves vs spells and spell-likes is incredible)
3.) Gnomes
4.) Elves
5.) halflings- just becus I couldnt bear to put another race ahead of elves -tho it really is a toss up
6.) Half-elves
7.) Half-orc

So how do you fix elves as wizards- even grey elves with their int bonus do not really seem to do the trick becus of how stacked against them rest of thier abilities are
 

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BlackMoria said:
What is with all the elf hating these days? This makes, what, some three or four threads now that equate to elves = sucks.

It's not about hating elves, so much as identifying why their stats never matched their society/ description.

The elven ranger is a possibility with the game-stats they have, but the elven wizard doesn't seem ingrained into what is presented.
 

Moggthegob said:
I was doing some thinking with my gaming group the other night and we decided to look at games mechanics. Elves have faored class wizard but none of us can figure out why, from an in game perspective.

All favored class means, AFAICT is that they don't pay an xp penalty for multiclassing with that class. I don't think that the attribute requires that they have other supporting bonuses for the class - although the terminology somewhat suggests it. Just assume that those elves who have decent intelligence scores can pretty easily take wizard as a class and that it doesn't penalize them. Such excessive specialization (favored class of wizard AND intelligence bonuses AND feats that augment spell casting AND skill bonuses related to wizard bonuses), is more of a min-maxer/3E habit of thinking but IMO is not required to make sense out of the rules.
 

Moggthegob said:
+2 Dex -2 con - this is a primary reason I will not play elves as anything other than a ranged attacker,that con penalty kills, especially as a wizard. one well placed fireball or ray spell and you are toast, not to mention if something gets past your front line, even for one round.

Does that 20 hp lost over the carreer of a 20th level character really make that much difference?

It hasn't in my experience.
 

I'd put halfling above elves in terms of wizardry. It's pretty strong defensively with the glaring exception of grapples.

I don't even think wizard fits elves in terms of flavor text. Wizardry seems too rigorous and scientific to really fit. If important elvish elements are magic, art, swordplay/archery, and nature, then the wizard class covers only one. Bard or Druid covers far more. So it wouldn't be out of line to switch elf and gnome favored classes.
 

Moggthegob said:
+2 Dex -2 con - this is a primary reason I will not play elves as anything other than a ranged attacker,that con penalty kills, especially as a wizard.

IMO this is a problem with the Con rules. I don't think Con should apply past first level, the fact that they do really seems inconsistent with the definition of hitpoints.
 

gizmo33 said:
All favored class means, AFAICT is that they don't pay an xp penalty for multiclassing with that class.
And, quite seriously, do people even use the multiclassing XP penalty rules? I've never considered them worth paying any attention to, and I don't think any game I've ever played in has used them.
 

GreatLemur said:
And, quite seriously, do people even use the multiclassing XP penalty rules? I've never considered them worth paying any attention to, and I don't think any game I've ever played in has used them.

Well, if you don't use the favored class rule, then I think that all races should have some kind of small benefit to compensate (and humans half-elves perhaps a larger one since the ability to have any favored class is a big part of their appeal).
 

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