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Why are elves inferior spellcasters./why gnomes are better.
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<blockquote data-quote="Kae'Yoss" data-source="post: 3579739" data-attributes="member: 4134"><p>And wizards are always in the thick of melee? </p><p></p><p>Wizards seem to survive despite the low HD, and for a reason: They're a lot better at avoiding losing HP than your average arrow-thrower. They have mirror images, invisibility, fly, and a dozen other little spells to make it work. </p><p></p><p></p><p></p><p>Unless you cast your protection from energy.</p><p></p><p></p><p></p><p>... and sees you. And actually hits you, despite all your defense spells.</p><p></p><p></p><p></p><p>No. Completely wasted on a fighter. They already get proficiency with everything martial. Wizards get next to nothing, so they will not complain about free weapon proficiencies. Especially that bow can be useful at low levels.</p><p></p><p></p><p></p><p>Your characters never outside except in broad daylight? They never use torches or candles? </p><p></p><p></p><p></p><p>Spot and listen are always useful.</p><p></p><p></p><p></p><p>I can't agree with this:</p><p></p><p>Beyond the fact that grey elves / gold elves (one a subrace from the very core rules, the other from the biggest D&D world out there) get a bonus to int (not too many other races get an int bonus with any of their sub-races), the dex is quite useful for ranged-touch-spell slinging, lightly armoured wizards, and since wizards are quite good at avoiding HP loss, the con will not be quite that bad.</p><p></p><p></p><p></p><p>Huh? That you have to explain to me.</p><p></p><p></p><p></p><p>Well:</p><p>1) Dwarves are overpowered and should be cut down to size.</p><p>2) Appraise isn't necessarily something for wizards, they just cast a divination spell or two.</p><p>3) +2 Bonus against magic - good for everyone, and also see my 1)</p><p></p><p></p><p></p><p>So stuff like +2 to search, spot and listen, detect secret doors, immune to sleep and +2 to enchantment saves means that even with +2 Int (something your average wizard would sell his mother for), they are bad wizards? You just completely lost me.</p></blockquote><p></p>
[QUOTE="Kae'Yoss, post: 3579739, member: 4134"] And wizards are always in the thick of melee? Wizards seem to survive despite the low HD, and for a reason: They're a lot better at avoiding losing HP than your average arrow-thrower. They have mirror images, invisibility, fly, and a dozen other little spells to make it work. Unless you cast your protection from energy. ... and sees you. And actually hits you, despite all your defense spells. No. Completely wasted on a fighter. They already get proficiency with everything martial. Wizards get next to nothing, so they will not complain about free weapon proficiencies. Especially that bow can be useful at low levels. Your characters never outside except in broad daylight? They never use torches or candles? Spot and listen are always useful. I can't agree with this: Beyond the fact that grey elves / gold elves (one a subrace from the very core rules, the other from the biggest D&D world out there) get a bonus to int (not too many other races get an int bonus with any of their sub-races), the dex is quite useful for ranged-touch-spell slinging, lightly armoured wizards, and since wizards are quite good at avoiding HP loss, the con will not be quite that bad. Huh? That you have to explain to me. Well: 1) Dwarves are overpowered and should be cut down to size. 2) Appraise isn't necessarily something for wizards, they just cast a divination spell or two. 3) +2 Bonus against magic - good for everyone, and also see my 1) So stuff like +2 to search, spot and listen, detect secret doors, immune to sleep and +2 to enchantment saves means that even with +2 Int (something your average wizard would sell his mother for), they are bad wizards? You just completely lost me. [/QUOTE]
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