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Why are elves inferior spellcasters./why gnomes are better.
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<blockquote data-quote="Kae'Yoss" data-source="post: 3581845" data-attributes="member: 4134"><p>That's mainly because dwarves are good at most things, because they're overpowered.</p><p></p><p></p><p></p><p>It doesn't equal not wizards, either. </p><p></p><p>Just as being good with stones doesn't equal fighter, but dwarves are still fighters. Or a bonus on attacks against kobolds doesn't mean bard (or illusionist), but gnomes still get it.</p><p></p><p>Racial abilities don't have to match the favoured class. In fact, if everything is tailored to one concept, it feels like they were just choices in a game.</p><p></p><p></p><p></p><p>I don't see why not. There's more concepts for wizards than Speccy Harry Potter, you know. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> </p><p></p><p>Keen senses are good for every one. Some might get more out of it, but no one will be hindered by it.</p><p></p><p>And some martial training? Fits a race that takes 25 years to become mature by human standards, and about a hundred years to become mature by their own. They have time. They can try different things. Plus, elves often have a martial history, with more than their fair share of enemies. So knowing how to use that ancestral weapon that is in the family longer than the human race exists can't be bad, even for a wizard. When you fight a horde of orcs, it's not that unlikely that you run out of spells.</p><p></p><p></p><p></p><p>Exactly. </p><p></p><p>I see that "chaotic equals completely mad and random" too often. People seem to insist that the traits that can be applied to the alignment have to be applied to the hilt. Chaotic characters that are slaves to their vim, lawful characters that have a whole broom cupboard up their backside and so on.</p></blockquote><p></p>
[QUOTE="Kae'Yoss, post: 3581845, member: 4134"] That's mainly because dwarves are good at most things, because they're overpowered. It doesn't equal not wizards, either. Just as being good with stones doesn't equal fighter, but dwarves are still fighters. Or a bonus on attacks against kobolds doesn't mean bard (or illusionist), but gnomes still get it. Racial abilities don't have to match the favoured class. In fact, if everything is tailored to one concept, it feels like they were just choices in a game. I don't see why not. There's more concepts for wizards than Speccy Harry Potter, you know. :p Keen senses are good for every one. Some might get more out of it, but no one will be hindered by it. And some martial training? Fits a race that takes 25 years to become mature by human standards, and about a hundred years to become mature by their own. They have time. They can try different things. Plus, elves often have a martial history, with more than their fair share of enemies. So knowing how to use that ancestral weapon that is in the family longer than the human race exists can't be bad, even for a wizard. When you fight a horde of orcs, it's not that unlikely that you run out of spells. Exactly. I see that "chaotic equals completely mad and random" too often. People seem to insist that the traits that can be applied to the alignment have to be applied to the hilt. Chaotic characters that are slaves to their vim, lawful characters that have a whole broom cupboard up their backside and so on. [/QUOTE]
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