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Why are elves inferior spellcasters./why gnomes are better.
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<blockquote data-quote="Tzarevitch" data-source="post: 3582359" data-attributes="member: 1792"><p>That assumes some fore-knowledge on the part of the PCs to know that a fight is coming and to cast the spells. 1rnd/lvl and 1 min/lvl spells will almost never be cast before a fight unless you know the fight is coming. In my experience, wizards (and sorcerers) survive by not advertising themselves as such initially. Obvious wizards and sorcerers get geeked by rogues and monks with improved initiative before they even act. </p><p></p><p></p><p></p><p></p><p>Which again pre-supposes that the wizard knows to cast this ahead of time AND guesses which energy type to use (or spends 5 slots to cover them all). </p><p></p><p></p><p></p><p>True. They are wasted on a fighter, they are also however wasted on a wizard. Low str and low BAB and low attack rate means that bows are no better for a wizard than crossbows. </p><p></p><p></p><p></p><p>I agree with you. Low-light is a fine ability. In my experience, outdoor adventuring is quite common.</p><p></p><p></p><p></p><p>True too, but unless you have ranks in these skills, +2 becomes irrelevant really fast and their fav-class doesn't get those skills in-class. At least the familiar gives you an additional +2 however, but that only postpones the inevitable. </p><p></p><p></p><p></p><p>I agree that the grey and gold elves are decent races, the PHB elves however are rather poor. </p><p></p><p></p><p></p><p>1. That is subject to disagreement but it only proves the point that the PHB elf race is too weak in general. </p><p>2. I agree, appraise is nothing to write home about. However I am interested in knowing which wizard divination spell is that which will allow you to appraise something like a gemstone or a piece of artwork. There are none in the PHB that I can think of. </p><p>3. I think he is arguing that the dwarves' generic +2 vs. magic is better than the elves' immunity to sleep etc. and I think he is correct. It really just points out that dwarf racial benefits are in general better than elf benefits in nearly all cases. This is not just confined to wizards. </p><p></p><p></p><p></p><p></p><p>Elves don't make bad wizards, they just aren't any better at wizarding than anyone else and this is their favored class. Elves do not gain any racial benefits that help their favored class in the slightest, but instead gain a stat deficit that is detrimental to EVERY class (Con).</p><p></p><p>Personally, I think racial stats should be as follows:</p><p></p><p>Dwarf: -2 Dex, +2 Con (stubby fingers and short limbs result in lower-than-average manual dexterity). </p><p></p><p>Elf: -2 str, +2 Dex, w/ fav class changed to Ranger. (Elves are rather small for medium creatures with corresponding lower muscle mass, they are however very agile. They favor Weapon Finesse and bow fighting. Elves are also very much more in tune with the natural enviornment than most races.) Elves have a racial +1 to hit with bows (long or short) and swords (long or short) (similar to what halflings get with slings and thrown weapons).</p><p></p><p>Half-Orc: +2 Str, -2 Wis (They are strong and headstrong and short on forethought). </p><p></p><p>This makes sure that everyone gets stats and penalties that match the fantasy stereotype but are not massively detrimental to game play. This also prevents any race getting a penalized stat that is easily dumped (Cha for example). </p><p></p><p>Tzarevitch</p></blockquote><p></p>
[QUOTE="Tzarevitch, post: 3582359, member: 1792"] That assumes some fore-knowledge on the part of the PCs to know that a fight is coming and to cast the spells. 1rnd/lvl and 1 min/lvl spells will almost never be cast before a fight unless you know the fight is coming. In my experience, wizards (and sorcerers) survive by not advertising themselves as such initially. Obvious wizards and sorcerers get geeked by rogues and monks with improved initiative before they even act. Which again pre-supposes that the wizard knows to cast this ahead of time AND guesses which energy type to use (or spends 5 slots to cover them all). True. They are wasted on a fighter, they are also however wasted on a wizard. Low str and low BAB and low attack rate means that bows are no better for a wizard than crossbows. I agree with you. Low-light is a fine ability. In my experience, outdoor adventuring is quite common. True too, but unless you have ranks in these skills, +2 becomes irrelevant really fast and their fav-class doesn't get those skills in-class. At least the familiar gives you an additional +2 however, but that only postpones the inevitable. I agree that the grey and gold elves are decent races, the PHB elves however are rather poor. 1. That is subject to disagreement but it only proves the point that the PHB elf race is too weak in general. 2. I agree, appraise is nothing to write home about. However I am interested in knowing which wizard divination spell is that which will allow you to appraise something like a gemstone or a piece of artwork. There are none in the PHB that I can think of. 3. I think he is arguing that the dwarves' generic +2 vs. magic is better than the elves' immunity to sleep etc. and I think he is correct. It really just points out that dwarf racial benefits are in general better than elf benefits in nearly all cases. This is not just confined to wizards. Elves don't make bad wizards, they just aren't any better at wizarding than anyone else and this is their favored class. Elves do not gain any racial benefits that help their favored class in the slightest, but instead gain a stat deficit that is detrimental to EVERY class (Con). Personally, I think racial stats should be as follows: Dwarf: -2 Dex, +2 Con (stubby fingers and short limbs result in lower-than-average manual dexterity). Elf: -2 str, +2 Dex, w/ fav class changed to Ranger. (Elves are rather small for medium creatures with corresponding lower muscle mass, they are however very agile. They favor Weapon Finesse and bow fighting. Elves are also very much more in tune with the natural enviornment than most races.) Elves have a racial +1 to hit with bows (long or short) and swords (long or short) (similar to what halflings get with slings and thrown weapons). Half-Orc: +2 Str, -2 Wis (They are strong and headstrong and short on forethought). This makes sure that everyone gets stats and penalties that match the fantasy stereotype but are not massively detrimental to game play. This also prevents any race getting a penalized stat that is easily dumped (Cha for example). Tzarevitch [/QUOTE]
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