Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Why are Hexblades mean?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="takyris" data-source="post: 1289727" data-attributes="member: 5171"><p>Felix, the counter to this is that there's no reason not to come up with the exact same class, change the flavor text, and call it something new. Which amounts, really, to the same thing.</p><p></p><p>I mean, my hypothetical chaotic-good assassin doesn't call himself a rogue7/assassin3. He calls himself a Peasant's Champion, the man who averts wars by going after evil, selfish nobles who are either warlike (which means "Lots of dead peasants") or abusive of their peasants (which, similarly, means "Lots of dead peasants"). He didn't kill anyone just for money, but he <strong>has</strong> killed a noble who was abusive and oppressive and planning a war against his neighbor that would have killed hundreds of peasants (as they were drafted unceremoniously into the infantry), and he did so in order to gain entry into the Order of the Peasant's Champions (that's me changing the flavor text of the quest requirement for the PrC).</p><p></p><p>There it is, folks: The Peasant's Champion. Do it exactly like the Assassin, mechanicswise, only take out "for money" and put in "only goes after nobles or people who prey upon peasants, servants, and weak social classes". Add appropriate flavor text for the different alignments, treating the peasant's relation with peasants as a druid's relationship with nature: "Good Peasant's Champions only target evil nobles who are directly hurting the peasants with their political aims or selfish desires, while Evil Peasant's Champions will happily kill any noble out of spite, provided that it does not cause retaliation against the populace. Good Peasant's Champions are offered hospitality by the people wherever they go, while Evil Peasant's Champions will manipulate or even sacrifice individual peasants in order to further their goals -- sacrificing a few for the benefit of the many, as it were. If a Peasant's Champion strays too far from his goal of protecting the peasants by levelling the playing field, however, his fellows will make an example of him. The only thing worse than a selfish noble is a Peasant's Champion who has sold out and lost sight of the cause..."</p></blockquote><p></p>
[QUOTE="takyris, post: 1289727, member: 5171"] Felix, the counter to this is that there's no reason not to come up with the exact same class, change the flavor text, and call it something new. Which amounts, really, to the same thing. I mean, my hypothetical chaotic-good assassin doesn't call himself a rogue7/assassin3. He calls himself a Peasant's Champion, the man who averts wars by going after evil, selfish nobles who are either warlike (which means "Lots of dead peasants") or abusive of their peasants (which, similarly, means "Lots of dead peasants"). He didn't kill anyone just for money, but he [b]has[/b] killed a noble who was abusive and oppressive and planning a war against his neighbor that would have killed hundreds of peasants (as they were drafted unceremoniously into the infantry), and he did so in order to gain entry into the Order of the Peasant's Champions (that's me changing the flavor text of the quest requirement for the PrC). There it is, folks: The Peasant's Champion. Do it exactly like the Assassin, mechanicswise, only take out "for money" and put in "only goes after nobles or people who prey upon peasants, servants, and weak social classes". Add appropriate flavor text for the different alignments, treating the peasant's relation with peasants as a druid's relationship with nature: "Good Peasant's Champions only target evil nobles who are directly hurting the peasants with their political aims or selfish desires, while Evil Peasant's Champions will happily kill any noble out of spite, provided that it does not cause retaliation against the populace. Good Peasant's Champions are offered hospitality by the people wherever they go, while Evil Peasant's Champions will manipulate or even sacrifice individual peasants in order to further their goals -- sacrificing a few for the benefit of the many, as it were. If a Peasant's Champion strays too far from his goal of protecting the peasants by levelling the playing field, however, his fellows will make an example of him. The only thing worse than a selfish noble is a Peasant's Champion who has sold out and lost sight of the cause..." [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Why are Hexblades mean?
Top