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Why are hit points generated randomly?
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<blockquote data-quote="Desdichado" data-source="post: 3526600" data-attributes="member: 2205"><p>Umbran, I don't think that's the slippery slope you claim it is. There's still a very big divide (IMO) between randomly rolling up an ability score, or hit point roll, or something else that will be with the character <strong>forever</strong> and randomly rolling up a to hit or damage roll that usually only affects the combat that you're in at the time. Granted, the possibility of death could be forever, but it's still a fundamentally different exercise, and I don't think that tweaking things on one side of that divide leads to getting rid of it on the other side at all.</p><p></p><p>I'm a firm believer in the idea that to best enjoy the game, players need the ability to build the characters they want to play within the system and within the confines of what the GM says is appropriate for the campaign and setting. Randomly generating stuff about characters that is forever is directly contrary to that goal.</p><p></p><p>Says the guy who admits that he can't quite give up rolling hit points. Oh, well. Non serviam makes a good point too--one thing escalating hit points does is make combats drag out, and at higher levels combats are already significantly draggy.</p></blockquote><p></p>
[QUOTE="Desdichado, post: 3526600, member: 2205"] Umbran, I don't think that's the slippery slope you claim it is. There's still a very big divide (IMO) between randomly rolling up an ability score, or hit point roll, or something else that will be with the character [b]forever[/b] and randomly rolling up a to hit or damage roll that usually only affects the combat that you're in at the time. Granted, the possibility of death could be forever, but it's still a fundamentally different exercise, and I don't think that tweaking things on one side of that divide leads to getting rid of it on the other side at all. I'm a firm believer in the idea that to best enjoy the game, players need the ability to build the characters they want to play within the system and within the confines of what the GM says is appropriate for the campaign and setting. Randomly generating stuff about characters that is forever is directly contrary to that goal. Says the guy who admits that he can't quite give up rolling hit points. Oh, well. Non serviam makes a good point too--one thing escalating hit points does is make combats drag out, and at higher levels combats are already significantly draggy. [/QUOTE]
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Why are hit points generated randomly?
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