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Why are hit points generated randomly?
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<blockquote data-quote="MoogleEmpMog" data-source="post: 3526713" data-attributes="member: 22882"><p>I'm quite fond of M&M, but it doesn't address what I'm talking about. If anything, I think M&M combat can be even *more* random because of the wide variance of a d20 roll.</p><p></p><p>I'm talking about a system where the 'hit roll' is abstracted away almost entirely; in d20 terms, one where a 1 is a miss, a 20 is a crit, and there's naught but a plain old hit between them. Damage would likely be fixed at multiples of 10, ala Star Wars Minis, but would be modified (perhaps a percentage, since it's pretty easy to calc when dealing with multiples of 10) by things like flanking, back attacks (realism be damned, I'd be using facing), relative height, cover, etc. - most of the things that currently modify the attack roll.</p><p></p><p>The idea would be to place the onus of success or failure almost purely on the tactical decisions of the player, but I'd be inclined to leave at least a small random element.</p></blockquote><p></p>
[QUOTE="MoogleEmpMog, post: 3526713, member: 22882"] I'm quite fond of M&M, but it doesn't address what I'm talking about. If anything, I think M&M combat can be even *more* random because of the wide variance of a d20 roll. I'm talking about a system where the 'hit roll' is abstracted away almost entirely; in d20 terms, one where a 1 is a miss, a 20 is a crit, and there's naught but a plain old hit between them. Damage would likely be fixed at multiples of 10, ala Star Wars Minis, but would be modified (perhaps a percentage, since it's pretty easy to calc when dealing with multiples of 10) by things like flanking, back attacks (realism be damned, I'd be using facing), relative height, cover, etc. - most of the things that currently modify the attack roll. The idea would be to place the onus of success or failure almost purely on the tactical decisions of the player, but I'd be inclined to leave at least a small random element. [/QUOTE]
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Why are hit points generated randomly?
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