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Why are hit points generated randomly?
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<blockquote data-quote="Thornir Alekeg" data-source="post: 3529051" data-attributes="member: 15651"><p>Well, I'm not sure there is an exact definition of what a Hit Point is, and how they work, but I understand your interpretation of it. Nevertheless, in your interpretation, why then don't Rogues have the highest hit points? They are usually the most skilled at avoiding blows (higher Dex, Evasion, eventually can't be caught flat footed). </p><p></p><p>When the Wizard and the Fighter both fall into the pit of fire, why does it take longer for the fighter to die if they both have the same Str and Con?</p><p></p><p>I'm just trying to point out that using logic when trying to determine how rules should be written can lead to the death of many holy bovines. I personally have no problem with many of these sacred cow rules remaining for no other reason than, "It is part of what makes the game D&D," and accept that I and others may choose to change the rule to something more suitable for our games.</p></blockquote><p></p>
[QUOTE="Thornir Alekeg, post: 3529051, member: 15651"] Well, I'm not sure there is an exact definition of what a Hit Point is, and how they work, but I understand your interpretation of it. Nevertheless, in your interpretation, why then don't Rogues have the highest hit points? They are usually the most skilled at avoiding blows (higher Dex, Evasion, eventually can't be caught flat footed). When the Wizard and the Fighter both fall into the pit of fire, why does it take longer for the fighter to die if they both have the same Str and Con? I'm just trying to point out that using logic when trying to determine how rules should be written can lead to the death of many holy bovines. I personally have no problem with many of these sacred cow rules remaining for no other reason than, "It is part of what makes the game D&D," and accept that I and others may choose to change the rule to something more suitable for our games. [/QUOTE]
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Why are hit points generated randomly?
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