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Why are hit points generated randomly?
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<blockquote data-quote="Lanefan" data-source="post: 3533754" data-attributes="member: 29398"><p>I disagree that it's always a "BAD THING", in that I see no real problem with facing the challenge of simply working with what the dice give you. Sure, if you're all set to play a spiced-up whatnot that needs all 15's to make it work and then roll all 12's you're going to be disappointed, but them's the breaks...dream up a personality for Mr. 12, play it until it dies, and try again. The dice may not suit your mechanical desires, but personality can (usually) transcend stats in any case.</p><p></p><p>Same goes for hit points...if I'm rolling up a Fighter and find my h.p. end up way below average for my level, then by default that's going to change how I approach playing it. I assume it'd realize its weakness is a glass jaw, so it'd concentrate much more on defense; </p><p>but the basic character personality wouldn't change much. His tactics, on the other hand, might become more cautious.</p><p></p><p>By the same token, if my Fighter's h.p. end up spectacular, I can (within reason) abandon defense and just give 'er...Allowing full choice of spells just reduces the challenge of going out and finding them, or finding enough loot to buy them.</p><p>Good for you! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p>Who says you have to use kid gloves on them now... <img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /> </p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 3533754, member: 29398"] I disagree that it's always a "BAD THING", in that I see no real problem with facing the challenge of simply working with what the dice give you. Sure, if you're all set to play a spiced-up whatnot that needs all 15's to make it work and then roll all 12's you're going to be disappointed, but them's the breaks...dream up a personality for Mr. 12, play it until it dies, and try again. The dice may not suit your mechanical desires, but personality can (usually) transcend stats in any case. Same goes for hit points...if I'm rolling up a Fighter and find my h.p. end up way below average for my level, then by default that's going to change how I approach playing it. I assume it'd realize its weakness is a glass jaw, so it'd concentrate much more on defense; but the basic character personality wouldn't change much. His tactics, on the other hand, might become more cautious. By the same token, if my Fighter's h.p. end up spectacular, I can (within reason) abandon defense and just give 'er...Allowing full choice of spells just reduces the challenge of going out and finding them, or finding enough loot to buy them. Good for you! :) Who says you have to use kid gloves on them now... :] Lanefan [/QUOTE]
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Why are hit points generated randomly?
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