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Why are Lycanthropes less virulent now?
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<blockquote data-quote="Man in the Funny Hat" data-source="post: 3429287" data-attributes="member: 32740"><p>Not as such. Not to hit this too hard, since this strays into issues of alignment specifically rather than lycanthropy in general, but the point is that <em>individuals</em>, even those whose monster manual stat block says they are "always" a certain alignment, can still change alignment. Regardless of failing one of the will checks and becoming "permanently" the alignment of the lycanthrope form, IF this is a PLAYER character, not an NPC, then the control of what alignment the character ultimately assumes is under the PLAYER's control.</p><p></p><p>During intial lycanthropic changes the character may temporarily be another alignment - but then it is also temporarily an NPC, not a PC. Unless the DM continues to <em>dictate</em> the characters actions - making the character by definition an NPC, not a PC - the actions of the character are controlled by the player, and thus the alignment is controlled by the player. Furthermore, alignment is NOT a straightjacket. It technically can't and certainly shouldn't be used to try to <em>dictate</em> a players choice of actions for his character. Not ever. And again, you will note that the chart in the MM p178 indicates "<em>Preferred</em> Alignment". While the MM may state that a PC lycanthrope can have his alignment "permanently" changed, the PH rules regarding alignment for PC's (which trumps the MM) leave the choice of actions - and thus the alignment that reflects those actions - to the player.</p><p></p><p>For all practical purposes you can suffer a change to your alignment with any magic or curse you like, but unless it is an ongoing effect, a continuous behavioral control that afflicts the character and prevents the player from certain choices of actions, the player may simply choose to CHANGE THE ALIGNMENT BACK to what it was by having the character behave appropriately. Now maybe that's not in the spirit of things to simply IGNORE such an effect rather than put forth a good-faith effort to roleplay it, but the game is specifically structured to NOT allow others to tell the player how to run his character - the player runs his own character. The DM enforces consequences for those choices, but doesn't make the choices himself. If the DM insists that a PC werewolf continue to be and act CE, and the PLAYER doesn't wish to continue to play along with it, then the character has effectively become an NPC and the player might just as well roll up a new character as if the lycanthrope character had died. That, too, is not in the spirit of things to deny a player the basic right to actually control thier character. That's just how it is.</p></blockquote><p></p>
[QUOTE="Man in the Funny Hat, post: 3429287, member: 32740"] Not as such. Not to hit this too hard, since this strays into issues of alignment specifically rather than lycanthropy in general, but the point is that [I]individuals[/I], even those whose monster manual stat block says they are "always" a certain alignment, can still change alignment. Regardless of failing one of the will checks and becoming "permanently" the alignment of the lycanthrope form, IF this is a PLAYER character, not an NPC, then the control of what alignment the character ultimately assumes is under the PLAYER's control. During intial lycanthropic changes the character may temporarily be another alignment - but then it is also temporarily an NPC, not a PC. Unless the DM continues to [I]dictate[/I] the characters actions - making the character by definition an NPC, not a PC - the actions of the character are controlled by the player, and thus the alignment is controlled by the player. Furthermore, alignment is NOT a straightjacket. It technically can't and certainly shouldn't be used to try to [I]dictate[/I] a players choice of actions for his character. Not ever. And again, you will note that the chart in the MM p178 indicates "[I]Preferred[/I] Alignment". While the MM may state that a PC lycanthrope can have his alignment "permanently" changed, the PH rules regarding alignment for PC's (which trumps the MM) leave the choice of actions - and thus the alignment that reflects those actions - to the player. For all practical purposes you can suffer a change to your alignment with any magic or curse you like, but unless it is an ongoing effect, a continuous behavioral control that afflicts the character and prevents the player from certain choices of actions, the player may simply choose to CHANGE THE ALIGNMENT BACK to what it was by having the character behave appropriately. Now maybe that's not in the spirit of things to simply IGNORE such an effect rather than put forth a good-faith effort to roleplay it, but the game is specifically structured to NOT allow others to tell the player how to run his character - the player runs his own character. The DM enforces consequences for those choices, but doesn't make the choices himself. If the DM insists that a PC werewolf continue to be and act CE, and the PLAYER doesn't wish to continue to play along with it, then the character has effectively become an NPC and the player might just as well roll up a new character as if the lycanthrope character had died. That, too, is not in the spirit of things to deny a player the basic right to actually control thier character. That's just how it is. [/QUOTE]
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