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Why are Magic Items listed in the PHB?
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<blockquote data-quote="ravenight" data-source="post: 4320988" data-attributes="member: 69229"><p>If you follow the loot-giving rules in the DMG, the PCs will rarely have more than 1-2 items of a higher level than them (after receiving all items at 5th level, but before reaching 6th, they will have 6/6/7/6/7/8/6/7/8/9, which is 2 items per PC, but 4 of those items become normal very soon). The PCs also get enough gold per level for 2 items of that level. That means that if you look at the items available from level-1 on up, just after a party has leveled, you have 16 total, approximately 1 level-1 item per PC, 1 higher-level item per PC, and 1 equal-level item per PC. If we stretch this out to PCs wielding the 6-7 different items they probably have by middle levels, then at, say, 7th level, a PC is likely wearing the following: 8th+, 7h, 6th, 5th, 4th & 3rd. That's not all that crazy.</p><p></p><p>Items of equal or lower level are plentiful, but they are basically a part of the character sheet - just like you let the PCs choose their spells and feats, magic items do things that the PCs should be free to choose amongst. It makes it more reasonable to distribute items properly if the PCs don't feel like the only way they can get something worth having is through treasure. Otherwise, every time there's a treasure item that is usable by multiple characters, they will have to fight over it. If gold can be exchanged for ueful items, then it become much easier to divvy treasure (and makes treasure that is only money seem much more worthwhile).</p></blockquote><p></p>
[QUOTE="ravenight, post: 4320988, member: 69229"] If you follow the loot-giving rules in the DMG, the PCs will rarely have more than 1-2 items of a higher level than them (after receiving all items at 5th level, but before reaching 6th, they will have 6/6/7/6/7/8/6/7/8/9, which is 2 items per PC, but 4 of those items become normal very soon). The PCs also get enough gold per level for 2 items of that level. That means that if you look at the items available from level-1 on up, just after a party has leveled, you have 16 total, approximately 1 level-1 item per PC, 1 higher-level item per PC, and 1 equal-level item per PC. If we stretch this out to PCs wielding the 6-7 different items they probably have by middle levels, then at, say, 7th level, a PC is likely wearing the following: 8th+, 7h, 6th, 5th, 4th & 3rd. That's not all that crazy. Items of equal or lower level are plentiful, but they are basically a part of the character sheet - just like you let the PCs choose their spells and feats, magic items do things that the PCs should be free to choose amongst. It makes it more reasonable to distribute items properly if the PCs don't feel like the only way they can get something worth having is through treasure. Otherwise, every time there's a treasure item that is usable by multiple characters, they will have to fight over it. If gold can be exchanged for ueful items, then it become much easier to divvy treasure (and makes treasure that is only money seem much more worthwhile). [/QUOTE]
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Why are Magic Items listed in the PHB?
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