Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Why are modules no longer popular
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Kichwas" data-source="post: 704918" data-attributes="member: 891"><p>Walk into the average gaming store and count the modules on the shelf. Ask how fast they're selling...</p><p></p><p></p><p>There's serious glut. My local store has taken to a 20% discount if you buy 3 or more d20 books in an effort to clear out their shelves. Some of that stuff has sat there for more than a year and a half.</p><p></p><p>They range over all the levels. No module, of any level, sells. Even if it's the only one out covering it's area or level.</p><p></p><p>You don't need to cover every level from multiple angles to have glut, you merely have to exceed the demand for product.</p><p></p><p>The reason there are so few 15th and similar level modules is that by the time you reach that level, most games are highly intwined into a themed plotline that is pulling them along. As such, any module at that level is going to be a hard sell unless it is a continuation of something from an earlier level. And much like movie sequels, each suceeding part gets less eyeballs.</p><p></p><p>So there are nearly no modules for this level, as the demand is so small as to be insignifigant. At this level of demand one module is enough to fill the market, two makes for glut.</p></blockquote><p></p>
[QUOTE="Kichwas, post: 704918, member: 891"] Walk into the average gaming store and count the modules on the shelf. Ask how fast they're selling... There's serious glut. My local store has taken to a 20% discount if you buy 3 or more d20 books in an effort to clear out their shelves. Some of that stuff has sat there for more than a year and a half. They range over all the levels. No module, of any level, sells. Even if it's the only one out covering it's area or level. You don't need to cover every level from multiple angles to have glut, you merely have to exceed the demand for product. The reason there are so few 15th and similar level modules is that by the time you reach that level, most games are highly intwined into a themed plotline that is pulling them along. As such, any module at that level is going to be a hard sell unless it is a continuation of something from an earlier level. And much like movie sequels, each suceeding part gets less eyeballs. So there are nearly no modules for this level, as the demand is so small as to be insignifigant. At this level of demand one module is enough to fill the market, two makes for glut. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Why are modules no longer popular
Top