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Why are modules no longer popular
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<blockquote data-quote="jester47" data-source="post: 706231" data-attributes="member: 2238"><p>I think one of the most overlooked problems with modules and why they don't sell well is structure. People are turned off by boxed text modules. </p><p></p><p>What people want is locations. The best module format(IMO) is the one followed by ICE and some of GWs WHFRP stuff. Thier mdules present a location, and then present adventure hooks and information. </p><p></p><p>I think if publishers followed this tactic several things would happen:</p><p></p><p>1. People could get more milage out of the product.</p><p>2. The product acts like a location sourcebook rather than being locked into one set of events. </p><p>3. The product becomes reusable rather than disposable.</p><p></p><p>Think about it. Would WotC have been able to get away with the Return to Series if they had published in this way? </p><p></p><p>An example. The Temple of Elemental Evil. Imagine if it had just given maps (pre destruction and post destruction), its history and detailed Hommlet and Nulb. Then it gave adventure information for the temple at different time in its history. Everyone would already have Any potential sequal and could use the location as they saw fit.</p><p></p><p>I think such a change is needed. And if such a change comes, modules will sell more.</p><p></p><p>Aaron.</p></blockquote><p></p>
[QUOTE="jester47, post: 706231, member: 2238"] I think one of the most overlooked problems with modules and why they don't sell well is structure. People are turned off by boxed text modules. What people want is locations. The best module format(IMO) is the one followed by ICE and some of GWs WHFRP stuff. Thier mdules present a location, and then present adventure hooks and information. I think if publishers followed this tactic several things would happen: 1. People could get more milage out of the product. 2. The product acts like a location sourcebook rather than being locked into one set of events. 3. The product becomes reusable rather than disposable. Think about it. Would WotC have been able to get away with the Return to Series if they had published in this way? An example. The Temple of Elemental Evil. Imagine if it had just given maps (pre destruction and post destruction), its history and detailed Hommlet and Nulb. Then it gave adventure information for the temple at different time in its history. Everyone would already have Any potential sequal and could use the location as they saw fit. I think such a change is needed. And if such a change comes, modules will sell more. Aaron. [/QUOTE]
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