Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Why are modules no longer popular
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="johnsemlak" data-source="post: 707890" data-attributes="member: 7233"><p><strong>[/i]</strong></p><p></p><p>While this may be representive of most DMs (certainly many) It does not represent my preference. Yes, using modules saves time, but also I like many of the good adventures out there, including manuy of the classics of previous editions and good 3e modules by WotC and others (by modules I'm including Dungeon and free online stuff; of course I've only seen a sliver of what's out there).</p><p></p><p>For me, good modules are a pleasure to run and play in. Homebrewed stuff can be good too, but my view is I can't write a better module myself than many of the better modules out there. Also, many modules are so good I simply want to run them, and some of them I would love to run again and again. </p><p></p><p>Many of the best modules I simply enjoy reading and even though I many not get constant use out of them, they often make. Particularly in the old days, I remember seeing new Modules in my FLGS, snatching them up, and devouring them in a single night.</p><p></p><p>Finally, to me modules are important RPG aides because, aside from the core rules, a module (either publsihed or homebrewed) is the most essential thing necessary to play the game. I mean, to play, you have to have some kind of prepared adventure. You can't say that about any of the d20 sourcebooks. Besides the core rules, adventures, the only other thing a DM needs is a setting. Splattbooks, monster books, etc are nice but not necessary for gaming.</p></blockquote><p></p>
[QUOTE="johnsemlak, post: 707890, member: 7233"] [B][/i][/b] While this may be representive of most DMs (certainly many) It does not represent my preference. Yes, using modules saves time, but also I like many of the good adventures out there, including manuy of the classics of previous editions and good 3e modules by WotC and others (by modules I'm including Dungeon and free online stuff; of course I've only seen a sliver of what's out there). For me, good modules are a pleasure to run and play in. Homebrewed stuff can be good too, but my view is I can't write a better module myself than many of the better modules out there. Also, many modules are so good I simply want to run them, and some of them I would love to run again and again. Many of the best modules I simply enjoy reading and even though I many not get constant use out of them, they often make. Particularly in the old days, I remember seeing new Modules in my FLGS, snatching them up, and devouring them in a single night. Finally, to me modules are important RPG aides because, aside from the core rules, a module (either publsihed or homebrewed) is the most essential thing necessary to play the game. I mean, to play, you have to have some kind of prepared adventure. You can't say that about any of the d20 sourcebooks. Besides the core rules, adventures, the only other thing a DM needs is a setting. Splattbooks, monster books, etc are nice but not necessary for gaming. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Why are modules no longer popular
Top