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Why are modules no longer popular
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<blockquote data-quote="jester47" data-source="post: 709153" data-attributes="member: 2238"><p>tf360, that is definately not the product concept described. You are overgeneralising. </p><p></p><p>What I am talking about is say a book on say, to site Forgotten Realms, The Crypt of the Wondermakers. In the book you get an expanded history of the crypt, a map of the crypt. Then you would have the stats and histories of the important people in the crypt (i.e. the liches). Then you would have the stats of the creatures tha might be inhabiting the crypt. Among these are the treasures that all these inhabitants possess.</p><p></p><p>Thats it. Everything else is left up to the DM to weave around the desires of the players and the goals and beheviors of the inhabitants. There is no "the layers are asked by so and so to go into the crypt to..." Maybe the DM wants to insert his own thing and so with just the map and the traps listed he can stock it the way he wants. That is what I am talking about. </p><p></p><p>I think that would sell. Imagine if Sunless citadel were done that way. You have a map, some descriptions of rooms without the effects of inhabitants. Then you have the descriptions of the inhabitants and thier factions, and what rooms they like to occupy and what those rooms look like when occupied by them. Then at the very end for like 2 pages you get a bunch of ideas on how you might be able to place this location and its inhabitants into your campaign.</p><p></p><p>Furthermore you could take snapshots of a dungeon over time- lets say there was a dungeon that looked one way at one time and then there was an earthquake that changed the layout of the dungeon. Then someone added onto it later. You would have 3 maps for the place. Three different sets of inhabitants and three different time periods to use the module.</p><p></p><p>See? It is a hell of a lot more useful when you do it that way.</p><p></p><p>Aaron.</p></blockquote><p></p>
[QUOTE="jester47, post: 709153, member: 2238"] tf360, that is definately not the product concept described. You are overgeneralising. What I am talking about is say a book on say, to site Forgotten Realms, The Crypt of the Wondermakers. In the book you get an expanded history of the crypt, a map of the crypt. Then you would have the stats and histories of the important people in the crypt (i.e. the liches). Then you would have the stats of the creatures tha might be inhabiting the crypt. Among these are the treasures that all these inhabitants possess. Thats it. Everything else is left up to the DM to weave around the desires of the players and the goals and beheviors of the inhabitants. There is no "the layers are asked by so and so to go into the crypt to..." Maybe the DM wants to insert his own thing and so with just the map and the traps listed he can stock it the way he wants. That is what I am talking about. I think that would sell. Imagine if Sunless citadel were done that way. You have a map, some descriptions of rooms without the effects of inhabitants. Then you have the descriptions of the inhabitants and thier factions, and what rooms they like to occupy and what those rooms look like when occupied by them. Then at the very end for like 2 pages you get a bunch of ideas on how you might be able to place this location and its inhabitants into your campaign. Furthermore you could take snapshots of a dungeon over time- lets say there was a dungeon that looked one way at one time and then there was an earthquake that changed the layout of the dungeon. Then someone added onto it later. You would have 3 maps for the place. Three different sets of inhabitants and three different time periods to use the module. See? It is a hell of a lot more useful when you do it that way. Aaron. [/QUOTE]
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