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Why are modules no longer popular
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<blockquote data-quote="Glyfair" data-source="post: 711055" data-attributes="member: 53"><p>I suspect part of the reason is the current market & the demands that the consumers are making. Unfortunately, they are conflicting and making a classic adventure a rarity.</p><p></p><p>For example, there is a certain part of the d20 market that wants adventure that have a strong, unique flavor. Typically, this is done by placing it in a specific campaign world. Another large segment of the market wants an adventure that can be fit into their campaign with very little tinkering. This typically is done by making it independent of any campaign world. </p><p></p><p>Unfortunately, the two "demands" don't go well together. The more you add flavor, the more work that needs to go into adapting it.</p><p></p><p>Look at some of the reviews on ENWorld. You'll see a lot of comments along the lines of "It's useless to me if I need to put this much work into adapting the adventure into my campaign world." You'll also see comments along the lines of "This was so generic, any DM with the smallest amount of creativity could come up with this." I wouldn't be suprised if you see some of those comments come out of the same person, upon occasion (none of the regulars, though).</p><p></p><p>Yes, it's possible to create an adventure that fills both needs. It's very difficult, though. Also, the easy routes quickly become boring (the "Brigadoon" type places that don't need to tie to the campaign world). </p><p></p><p>The thing is, neither side is wrong. They each just have different needs.</p><p></p><p>Perhaps it's time for someone to write an article for Dragon or another magazine on how to adapt a campaign specific adventure to your own campaign world.</p><p></p><p>Glyfair of Glamis</p></blockquote><p></p>
[QUOTE="Glyfair, post: 711055, member: 53"] I suspect part of the reason is the current market & the demands that the consumers are making. Unfortunately, they are conflicting and making a classic adventure a rarity. For example, there is a certain part of the d20 market that wants adventure that have a strong, unique flavor. Typically, this is done by placing it in a specific campaign world. Another large segment of the market wants an adventure that can be fit into their campaign with very little tinkering. This typically is done by making it independent of any campaign world. Unfortunately, the two "demands" don't go well together. The more you add flavor, the more work that needs to go into adapting it. Look at some of the reviews on ENWorld. You'll see a lot of comments along the lines of "It's useless to me if I need to put this much work into adapting the adventure into my campaign world." You'll also see comments along the lines of "This was so generic, any DM with the smallest amount of creativity could come up with this." I wouldn't be suprised if you see some of those comments come out of the same person, upon occasion (none of the regulars, though). Yes, it's possible to create an adventure that fills both needs. It's very difficult, though. Also, the easy routes quickly become boring (the "Brigadoon" type places that don't need to tie to the campaign world). The thing is, neither side is wrong. They each just have different needs. Perhaps it's time for someone to write an article for Dragon or another magazine on how to adapt a campaign specific adventure to your own campaign world. Glyfair of Glamis [/QUOTE]
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