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Why are modules no longer popular
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<blockquote data-quote="darklight" data-source="post: 715319" data-attributes="member: 2450"><p>The whole mini-campaign setting idea seems to be the route Necromancer is going. Vault of Larin Karr is very much a setting (with several suggested plots) the upcoming "Grey Citadel" is also supposed to be a mini campaign setting, and in their submission guidelines, this is exactly what they are asking for, so we will probably see more of this. </p><p></p><p>I like Vault of Larin Karr, but when I read it, I couldn't help thinking that this particular type of adventure is probably the easiest to write, while also being the easiest to use. To sum up my impression of VoLK, it is sort of ordinary, there is nothing that makes you think 'cool' but it's very useful. The lack of 'coolness' is probably exactly because there is no overlying plot, with a brilliant master villain, but this just makes it easy to use in different types of campaigns. In short low <em>coolness</em> but high <em>utility</em> factor.</p><p></p><p>Oh, and there was also a GURPS Space Adventures book, with three adventures, one silly slapstick, one combat heavy mercenary, and a pretty cool investigation adventure.</p><p></p><p>darklight</p></blockquote><p></p>
[QUOTE="darklight, post: 715319, member: 2450"] The whole mini-campaign setting idea seems to be the route Necromancer is going. Vault of Larin Karr is very much a setting (with several suggested plots) the upcoming "Grey Citadel" is also supposed to be a mini campaign setting, and in their submission guidelines, this is exactly what they are asking for, so we will probably see more of this. I like Vault of Larin Karr, but when I read it, I couldn't help thinking that this particular type of adventure is probably the easiest to write, while also being the easiest to use. To sum up my impression of VoLK, it is sort of ordinary, there is nothing that makes you think 'cool' but it's very useful. The lack of 'coolness' is probably exactly because there is no overlying plot, with a brilliant master villain, but this just makes it easy to use in different types of campaigns. In short low [I]coolness[/I] but high [I]utility[/I] factor. Oh, and there was also a GURPS Space Adventures book, with three adventures, one silly slapstick, one combat heavy mercenary, and a pretty cool investigation adventure. darklight [/QUOTE]
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