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Why are non-caster Ranger themes so popular?
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<blockquote data-quote="doctorbadwolf" data-source="post: 8415603" data-attributes="member: 6704184"><p>I can't really see any good alternative to power points,if spell slots aren't on the table. Does the game benefit from another "at-will except where any given specific feature has it's own unique refresh clause" class? </p><p></p><p>[USER=6779196]@Charlaquin[/USER] I actually would love to actually figure something out here that works. I don't think that there is a satisfying way to have one class have a choice between a mostly at-will set of class features, and the spellcasting trait, so I think some manner of <em>resource</em> is needed, but if spell slots and power points result in disinterest, I'm not sure where to go. Something like superiority dice only works, IMO, if it can't ever be used to fuel casting spells, so it would have to be something where you choose "Survival Dice" or Spellcasting, which I really don't like.</p><p></p><p> I think that if Rangers get the ability to learn stuff like making traps and poultices and calming and befriending animals (and potentially then monstosities and other bestial monsters as you level), it should be in a way that you don't have togive up all spellcasting to get access to. For the same reasons I don't like the idea of choosing between spellcasting and a main class pet. </p><p></p><p>Perhaps if we can figure out a way without spell slots to allow the rangers that want to cast spells to do so, and build the class in a more rogue/warlock chassis rather than monk/warlock? </p><p></p><p>I toyed with the idea, just now, of having Wilderness Knacks as I said upthread, that allow you to gain different class features and build the Ranger you want, and simply having some give you "you can cast XYZ spell 1/SR, or 1/LR" depending on the power of the spell, but frankly I think that would be very hard to balance <em>and</em> make satisfying. </p><p></p><p>Perhaps 2 classes is the way to go. Perhaps the Rogue should have had more Ranger in it's DNA from the start of the edition.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 8415603, member: 6704184"] I can't really see any good alternative to power points,if spell slots aren't on the table. Does the game benefit from another "at-will except where any given specific feature has it's own unique refresh clause" class? [USER=6779196]@Charlaquin[/USER] I actually would love to actually figure something out here that works. I don't think that there is a satisfying way to have one class have a choice between a mostly at-will set of class features, and the spellcasting trait, so I think some manner of [I]resource[/I] is needed, but if spell slots and power points result in disinterest, I'm not sure where to go. Something like superiority dice only works, IMO, if it can't ever be used to fuel casting spells, so it would have to be something where you choose "Survival Dice" or Spellcasting, which I really don't like. I think that if Rangers get the ability to learn stuff like making traps and poultices and calming and befriending animals (and potentially then monstosities and other bestial monsters as you level), it should be in a way that you don't have togive up all spellcasting to get access to. For the same reasons I don't like the idea of choosing between spellcasting and a main class pet. Perhaps if we can figure out a way without spell slots to allow the rangers that want to cast spells to do so, and build the class in a more rogue/warlock chassis rather than monk/warlock? I toyed with the idea, just now, of having Wilderness Knacks as I said upthread, that allow you to gain different class features and build the Ranger you want, and simply having some give you "you can cast XYZ spell 1/SR, or 1/LR" depending on the power of the spell, but frankly I think that would be very hard to balance [I]and[/I] make satisfying. Perhaps 2 classes is the way to go. Perhaps the Rogue should have had more Ranger in it's DNA from the start of the edition. [/QUOTE]
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Why are non-caster Ranger themes so popular?
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