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Why are non-caster Ranger themes so popular?
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<blockquote data-quote="Baron Opal II" data-source="post: 8417201" data-attributes="member: 6794067"><p>I think Minigiant and Niklinna highlight the issues well. Unlike Minigiant, I believe that we can make an interesting non-magical ranger. This, however, presupposes that non-magical fighters and rogues are interesting.</p><p></p><p>They point out rightly that the ranger has a strong wilderness exploration theme with very poor support for wilderness exploration in the rules. Yes, it is there, but very simplified to have a class wholly devoted to that theme. Minigiant's question of how much damage or what effect a ranger's trap should do at various levels is quite reasonable as well. My initial answer is to figure that out, write it down so that it is consistent, and adjust as the game progresses. (Plan, Do, Check, Adjust)* Don't wait for WotC. But, not everyone has the opportunity to do that. And, yes, using spells as a measuring stick to make sure a class fits the power curve for other classes is reasonable. But, again, I feel that we should have more non-spell using classes, and the ranger is an ideal candidate for that.</p><p></p><p>In many ways, the ranger is a fighter / thief who is really good friends with the druids. A good way to differentiate between rangers and rogues is theming; rangers are wilderness while rogues are urban. Martially fighters are weaponmasters and captains of troops where rangers are survivors and in tune with the rhythms of nature. Where can that take you? </p><p></p><p>Lastly, if the question is what will the high level ranger do without spells, my answer is what do the high level fighters and rogues do at that point as well? That can be inspiration for the non-magical (but uncanny) ranger.</p><p></p><p>* That I immediately thought of some Lean Leadership training as a tool to solve this problem made my Gen-X rebellious soul wither a bit.</p></blockquote><p></p>
[QUOTE="Baron Opal II, post: 8417201, member: 6794067"] I think Minigiant and Niklinna highlight the issues well. Unlike Minigiant, I believe that we can make an interesting non-magical ranger. This, however, presupposes that non-magical fighters and rogues are interesting. They point out rightly that the ranger has a strong wilderness exploration theme with very poor support for wilderness exploration in the rules. Yes, it is there, but very simplified to have a class wholly devoted to that theme. Minigiant's question of how much damage or what effect a ranger's trap should do at various levels is quite reasonable as well. My initial answer is to figure that out, write it down so that it is consistent, and adjust as the game progresses. (Plan, Do, Check, Adjust)* Don't wait for WotC. But, not everyone has the opportunity to do that. And, yes, using spells as a measuring stick to make sure a class fits the power curve for other classes is reasonable. But, again, I feel that we should have more non-spell using classes, and the ranger is an ideal candidate for that. In many ways, the ranger is a fighter / thief who is really good friends with the druids. A good way to differentiate between rangers and rogues is theming; rangers are wilderness while rogues are urban. Martially fighters are weaponmasters and captains of troops where rangers are survivors and in tune with the rhythms of nature. Where can that take you? Lastly, if the question is what will the high level ranger do without spells, my answer is what do the high level fighters and rogues do at that point as well? That can be inspiration for the non-magical (but uncanny) ranger. * That I immediately thought of some Lean Leadership training as a tool to solve this problem made my Gen-X rebellious soul wither a bit. [/QUOTE]
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Why are non-caster Ranger themes so popular?
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