Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
Why are non-caster Ranger themes so popular?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="niklinna" data-source="post: 8417272" data-attributes="member: 71235"><p>I've been trying! Not that I've been pegging things to tiers. Here are some progressively more powerful abilities in particular areas I feel are in the Ranger's general bailiwick:</p><p></p><p><strong>Movement:</strong> Faster base movement, faster climb/swim, swinging through trees, ignore natural difficult terrain out of combat, ignore natural difficult terrain in combat, ignore magical difficult terrain</p><p><strong><strong>Terrain:</strong></strong> Skill boosts in favored terrain, damage resist for terrain-appropriate types, grant benefits to party members as well</p><p><strong>Bivouacking/Rests:</strong> Reduce time rests take, allow party members to recover some long-rest abilities on short rest, Ranger gets benefit of a long rest on a short rest (but then needs one regular long rest), whole party gets benefit of a long rest on a short rest</p><p></p><p><strong>Stealth:</strong> Bonus to stealth in natural terrain, invisibility via camouflage (nonmoving), untrackable, invisibility with movement</p><p><strong>Scouting/Tracking:</strong> Bonus to tracking, search as bonus action, determine types/number of creatures being tracked, know where a tracked/observed creature is going, sense/track particular magical creature types even at distance/through air (they leave trails of magical essence or something)</p><p><strong>Traps:</strong> Snares, pits, deadfalls – they take time to construct but don't detect as magical and last for hours to days</p><p></p><p><strong>Assessing Foes:</strong> Know or get info on special abilities, vulnerabilities/resistances.</p><p><strong>Combat:</strong> Quarry/mark (scaling with Ranger), skirmishing (switching places with allies/foes, disengage), redirecting foe attacks, get combat edges on difficult terrain, ignore darkness/other environmental/sensory hindrances to combat, spot weakness (big attack boost, advantage to hit, ignore armor—hello Smaug—or some such)</p><p></p><p><strong>Beasts/Pets:</strong> Calm an angry animal, recruit animal(s) temporarily, call (not conjure) animals from a distance, can speak with animals, basic permanent pet (scaling with Ranger), pet gets own action, pet does magical damage, pet gains special attack, can use pet's senses</p><p></p><p><strong><strong>Misc Non-Spell Magic:</strong></strong> Craft/imbue enhanced weapons, gain 1 use of a magical ability of a creature the Ranger kills (or helps kill), Rune Knight-type stuff</p><p><strong>Spellcasting:</strong> Leveled spell slots, as usual</p><p></p><p>Heck with it, I'll just go back A5E and see what they've got. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p></blockquote><p></p>
[QUOTE="niklinna, post: 8417272, member: 71235"] I've been trying! Not that I've been pegging things to tiers. Here are some progressively more powerful abilities in particular areas I feel are in the Ranger's general bailiwick: [B]Movement:[/B] Faster base movement, faster climb/swim, swinging through trees, ignore natural difficult terrain out of combat, ignore natural difficult terrain in combat, ignore magical difficult terrain [B][B]Terrain:[/B][/B] Skill boosts in favored terrain, damage resist for terrain-appropriate types, grant benefits to party members as well [B]Bivouacking/Rests:[/B] Reduce time rests take, allow party members to recover some long-rest abilities on short rest, Ranger gets benefit of a long rest on a short rest (but then needs one regular long rest), whole party gets benefit of a long rest on a short rest [B]Stealth:[/B] Bonus to stealth in natural terrain, invisibility via camouflage (nonmoving), untrackable, invisibility with movement [B]Scouting/Tracking:[/B] Bonus to tracking, search as bonus action, determine types/number of creatures being tracked, know where a tracked/observed creature is going, sense/track particular magical creature types even at distance/through air (they leave trails of magical essence or something) [B]Traps:[/B] Snares, pits, deadfalls – they take time to construct but don't detect as magical and last for hours to days [B]Assessing Foes:[/B] Know or get info on special abilities, vulnerabilities/resistances. [B]Combat:[/B] Quarry/mark (scaling with Ranger), skirmishing (switching places with allies/foes, disengage), redirecting foe attacks, get combat edges on difficult terrain, ignore darkness/other environmental/sensory hindrances to combat, spot weakness (big attack boost, advantage to hit, ignore armor—hello Smaug—or some such) [B]Beasts/Pets:[/B] Calm an angry animal, recruit animal(s) temporarily, call (not conjure) animals from a distance, can speak with animals, basic permanent pet (scaling with Ranger), pet gets own action, pet does magical damage, pet gains special attack, can use pet's senses [B][B]Misc Non-Spell Magic:[/B][/B] Craft/imbue enhanced weapons, gain 1 use of a magical ability of a creature the Ranger kills (or helps kill), Rune Knight-type stuff [B]Spellcasting:[/B] Leveled spell slots, as usual Heck with it, I'll just go back A5E and see what they've got. :p [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Why are non-caster Ranger themes so popular?
Top