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Why are non-caster Ranger themes so popular?
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<blockquote data-quote="Mordhau" data-source="post: 8417508" data-attributes="member: 7032137"><p>Honestly the whole historical approach to terrain is just wrong headed.</p><p></p><p>What you don't want is the Ranger to specialise in one terrain. What you want is for the terrains to feel different. Being super good at stealth in all terrains is a bit dull and is not a terrain advantage.</p><p></p><p>What you want is for the Ranger to have a special ability in all terrains, but the one which they have access to is different in each terrain.</p><p></p><p>So the Ranger may get a massive bonus to stealth in the woods, but in the mountains it's something different. </p><p></p><p>This is not really all that different in principle to some of the more recent abilities where the player rolls a dice to see which effect on a list is applicable.</p><p></p><p>I would also make sure there's two abilities for each terrain, one passive always on one, which is useful but not enormous (Bonus on stealth, climb speed equal to movement, advantage on saving throws against exhaustion etc) and one once per long rest ability that is equivalent to what can be done with magic (invisibility, darkvision, create food and water, etc) although framed slightly differently. </p><p></p><p>This means the Ranger feels a bit different in each terrain, which makes the terrain matter to the Ranger, which helps bring across that whole connection to nature aspect. (And take a leaf from 13th Age and make "ruins" a terrain).</p></blockquote><p></p>
[QUOTE="Mordhau, post: 8417508, member: 7032137"] Honestly the whole historical approach to terrain is just wrong headed. What you don't want is the Ranger to specialise in one terrain. What you want is for the terrains to feel different. Being super good at stealth in all terrains is a bit dull and is not a terrain advantage. What you want is for the Ranger to have a special ability in all terrains, but the one which they have access to is different in each terrain. So the Ranger may get a massive bonus to stealth in the woods, but in the mountains it's something different. This is not really all that different in principle to some of the more recent abilities where the player rolls a dice to see which effect on a list is applicable. I would also make sure there's two abilities for each terrain, one passive always on one, which is useful but not enormous (Bonus on stealth, climb speed equal to movement, advantage on saving throws against exhaustion etc) and one once per long rest ability that is equivalent to what can be done with magic (invisibility, darkvision, create food and water, etc) although framed slightly differently. This means the Ranger feels a bit different in each terrain, which makes the terrain matter to the Ranger, which helps bring across that whole connection to nature aspect. (And take a leaf from 13th Age and make "ruins" a terrain). [/QUOTE]
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Why are non-caster Ranger themes so popular?
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