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General Tabletop Discussion
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Why are non-caster Ranger themes so popular?
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<blockquote data-quote="ECMO3" data-source="post: 8417513" data-attributes="member: 7030563"><p>Yes there is, it is right in XGE under Thieves Tools:</p><p></p><p><em>Traps: Just as you can disable traps, you can also set them. As part of a short rest, you can create a trap using items you have on hand. The total of your check becomes the DC for someone else's attempt to discover or disable the trap. The trap deals damage appropriate to the materials used in crafting it (such as poison or a weapon) or damage equal to half the total of your check, whichever the DM deems appropriate.</em></p><p></p><p>Create a trap with alchemists fire and it is 1d4 per turn until extinguished. Rig a a heavy crossbow to shoot at someone who walks through the door and it is 1d10 (or alternatively 1d10+ability bonus), poison the bolt with purple worm poison and it does another 12d6 poison with a save of 19. Cut off a Ancient Red Dragon's tail and rig it up to sweep through someone and it is 2d8. Rig a building to fall over on someone, or set a buried catapult to fling someone off of a cliff .... well your DM will have to creative, but that is a lot of damage.</p><p></p><p>This method is far better, far more flavorful and "more real" than assigning some random numerical value based on level - <em>"A Ranger can craft a trap that does 1d6 damage for every 2 levels" ....</em> that would be silly and immersion breaking.</p></blockquote><p></p>
[QUOTE="ECMO3, post: 8417513, member: 7030563"] Yes there is, it is right in XGE under Thieves Tools: [I]Traps: Just as you can disable traps, you can also set them. As part of a short rest, you can create a trap using items you have on hand. The total of your check becomes the DC for someone else's attempt to discover or disable the trap. The trap deals damage appropriate to the materials used in crafting it (such as poison or a weapon) or damage equal to half the total of your check, whichever the DM deems appropriate.[/I] Create a trap with alchemists fire and it is 1d4 per turn until extinguished. Rig a a heavy crossbow to shoot at someone who walks through the door and it is 1d10 (or alternatively 1d10+ability bonus), poison the bolt with purple worm poison and it does another 12d6 poison with a save of 19. Cut off a Ancient Red Dragon's tail and rig it up to sweep through someone and it is 2d8. Rig a building to fall over on someone, or set a buried catapult to fling someone off of a cliff .... well your DM will have to creative, but that is a lot of damage. This method is far better, far more flavorful and "more real" than assigning some random numerical value based on level - [I]"A Ranger can craft a trap that does 1d6 damage for every 2 levels" ....[/I] that would be silly and immersion breaking. [/QUOTE]
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Why are non-caster Ranger themes so popular?
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