Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Why are non-caster Ranger themes so popular?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="doctorbadwolf" data-source="post: 8420575" data-attributes="member: 6704184"><p>Did you just not read the rest of what you quoted, here, or are you just ignoring it?</p><p></p><p>Ah yes. There is only a minute, and most of a day. Definitely nothing in between.</p><p></p><p>Anything that is very dangerous needs to be taken down quickly, or at least hobbled so it can't follow you easily. Choosing not to learn how to do so would be blatant stupidity.</p><p></p><p>Feel free to explain what on earth led you to this conclusion. Or better yet, why most of your post is just you asking rhetorical questions that attribute to me things I never said?</p><p></p><p>did I say that? Nope.</p><p></p><p>Okay?</p><p></p><p>Magic is full of tools to use in clever tactics, though, and is available to them to learn. They aren't going to hunt boars with knives just because it sounds cooler or they prefer fighting with knives over spears, either.</p><p></p><p>Druids, other rangers, dryads, hags who owe them a favor, wizards in exchange for keeping the area near their tower free of distactions and dangers, nature priests, bards in exchange for allowing them to join a pair of rangers while traversing a wilderness, etc. Like, if rangers are magical, then they learn their magic the same way as every other spellcaster. There are traditions of rangers, and their training includes magic. It's very simple.</p><p></p><p>I have never said they're especially solitary, outside of when they are patrolling the wilds, and even then I've explicitly described them being solo <em>or in very small groups</em>, and have repeatedly mentioned ranger orders.</p><p></p><p>There is no reason for them not to have organizations. This is a thing you're inventing of whole cloth and then acting like I said it.</p><p></p><p>None of that works, because it <em>only</em> allows your preference. It does not allow everyone who prefers a spellcasting ranger to actually play that without making it their whole damn archetype. There are better solutions, several of which I've suggested in this thread.</p><p></p><p>I don't especially like Level Up, from what I've read so far. Why should they be limited to defying nonmagical tracking? The wilds have spellcasting monsters in them. Why would the ranger never learn how to counter them?</p><p></p><p>Okay. I didn't say they couldn't be? They make more sense being somewhat magical with some being overtly magical, but you can stretch the idea pretty far if you squint. Nothing that is a core ranger competency conceptually should ever rely on knowing someone with a proficiency, though. If they get banes, they need to be making them themselves.</p><p></p><p>What. This is pretty blatantly a mischaracterization of what I said,seemingly desinged to try to win internet points rather than have a discussion.</p><p></p><p>If rangers tend to learn those skills, then they're part of ranger training.</p><p></p><p>Oh? And the other examples I gave?</p><p></p><p>I have no sympathy for the "magic is too common amongst PCs and so it's boring" mindset, when discussing game design. DnD has magic. There are options to playdnd without a lot of magic. If the scout rogue doesn't scratch the wilderness explorer itch for someone, I'm all for variant features that let them ditch thespellcasting trait and reflavor the magical class features beyond that.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 8420575, member: 6704184"] Did you just not read the rest of what you quoted, here, or are you just ignoring it? Ah yes. There is only a minute, and most of a day. Definitely nothing in between. Anything that is very dangerous needs to be taken down quickly, or at least hobbled so it can't follow you easily. Choosing not to learn how to do so would be blatant stupidity. Feel free to explain what on earth led you to this conclusion. Or better yet, why most of your post is just you asking rhetorical questions that attribute to me things I never said? did I say that? Nope. Okay? Magic is full of tools to use in clever tactics, though, and is available to them to learn. They aren't going to hunt boars with knives just because it sounds cooler or they prefer fighting with knives over spears, either. Druids, other rangers, dryads, hags who owe them a favor, wizards in exchange for keeping the area near their tower free of distactions and dangers, nature priests, bards in exchange for allowing them to join a pair of rangers while traversing a wilderness, etc. Like, if rangers are magical, then they learn their magic the same way as every other spellcaster. There are traditions of rangers, and their training includes magic. It's very simple. I have never said they're especially solitary, outside of when they are patrolling the wilds, and even then I've explicitly described them being solo [I]or in very small groups[/I], and have repeatedly mentioned ranger orders. There is no reason for them not to have organizations. This is a thing you're inventing of whole cloth and then acting like I said it. None of that works, because it [I]only[/I] allows your preference. It does not allow everyone who prefers a spellcasting ranger to actually play that without making it their whole damn archetype. There are better solutions, several of which I've suggested in this thread. I don't especially like Level Up, from what I've read so far. Why should they be limited to defying nonmagical tracking? The wilds have spellcasting monsters in them. Why would the ranger never learn how to counter them? Okay. I didn't say they couldn't be? They make more sense being somewhat magical with some being overtly magical, but you can stretch the idea pretty far if you squint. Nothing that is a core ranger competency conceptually should ever rely on knowing someone with a proficiency, though. If they get banes, they need to be making them themselves. What. This is pretty blatantly a mischaracterization of what I said,seemingly desinged to try to win internet points rather than have a discussion. If rangers tend to learn those skills, then they're part of ranger training. Oh? And the other examples I gave? I have no sympathy for the "magic is too common amongst PCs and so it's boring" mindset, when discussing game design. DnD has magic. There are options to playdnd without a lot of magic. If the scout rogue doesn't scratch the wilderness explorer itch for someone, I'm all for variant features that let them ditch thespellcasting trait and reflavor the magical class features beyond that. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Why are non-caster Ranger themes so popular?
Top