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Why are non-caster Ranger themes so popular?
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<blockquote data-quote="Minigiant" data-source="post: 8421276" data-attributes="member: 63508"><p>I've always seen the D&D ranger as a tradition that becomes more magical over time.</p><p></p><p>For example most people see rangers as world wanderers. They travel and their range expands as they go. They meet new people as they go to new lands for supplies and create new relationships with new allies. And this is where they pick up new tricks like languages, exotic weapons, new tools, and spells.</p><p></p><p>And as rangers meet other rangers, ranger tricks are shared. And when a ranger takes on an apprentice, the young gain the cumulative knowledge of all the ranger masters before him or her, refined to favored enemies and favored terrains of the ranger's line. All at a younger and younger age. Rangers from long lines of mentors and alliances would be more magical than ones on their own.</p><p></p><p>I figured the same with wizard as a wizard would tch their apprentices high level magic despite not being able to cast it. A level 1 wizard should have the level 5 spell her master used written in their book. I guess this are the "free spells" you get at level up. Less resarching new spells but more remembering your teacher's spells or understanding the pages your teacher wrote.</p><p></p><p>But here comes the issue. The ranger never got the same love of old wizard and his <u>eight subclasses</u> and<u> dozens of core spells</u> and <u>half dozen of new splatbook spells. </u> Same with cleric and all their domains. 5e was particularly lousy with it as only gave rangers 2 subclasses, refferred back to exist cleric, druid, and wizard spells for ranger tricks, and rolled other ranger supernatural and mundane aspects like marks and trick shots into spells since it was using them. And by reusing the spell system, it got a preconceived progression system.</p><p></p><p>But yeah. Each favored enemy and favored terrain should come with a choice of new</p><ul> <li data-xf-list-type="ul">Common or exotic language</li> <li data-xf-list-type="ul">Crafting option</li> <li data-xf-list-type="ul">Exotic weapon</li> <li data-xf-list-type="ul">Spell known</li> <li data-xf-list-type="ul">Tool proficiency </li> <li data-xf-list-type="ul">Trick of the trade</li> </ul><p></p><p>And there should be a ranger subclass for rangers who are come from a long ranger tradition and a subclass for rangers figuring it out themselves.</p></blockquote><p></p>
[QUOTE="Minigiant, post: 8421276, member: 63508"] I've always seen the D&D ranger as a tradition that becomes more magical over time. For example most people see rangers as world wanderers. They travel and their range expands as they go. They meet new people as they go to new lands for supplies and create new relationships with new allies. And this is where they pick up new tricks like languages, exotic weapons, new tools, and spells. And as rangers meet other rangers, ranger tricks are shared. And when a ranger takes on an apprentice, the young gain the cumulative knowledge of all the ranger masters before him or her, refined to favored enemies and favored terrains of the ranger's line. All at a younger and younger age. Rangers from long lines of mentors and alliances would be more magical than ones on their own. I figured the same with wizard as a wizard would tch their apprentices high level magic despite not being able to cast it. A level 1 wizard should have the level 5 spell her master used written in their book. I guess this are the "free spells" you get at level up. Less resarching new spells but more remembering your teacher's spells or understanding the pages your teacher wrote. But here comes the issue. The ranger never got the same love of old wizard and his [U]eight subclasses[/U] and[U] dozens of core spells[/U] and [U]half dozen of new splatbook spells. [/U] Same with cleric and all their domains. 5e was particularly lousy with it as only gave rangers 2 subclasses, refferred back to exist cleric, druid, and wizard spells for ranger tricks, and rolled other ranger supernatural and mundane aspects like marks and trick shots into spells since it was using them. And by reusing the spell system, it got a preconceived progression system. But yeah. Each favored enemy and favored terrain should come with a choice of new [LIST] [*]Common or exotic language [*]Crafting option [*]Exotic weapon [*]Spell known [*]Tool proficiency [*]Trick of the trade [/LIST] And there should be a ranger subclass for rangers who are come from a long ranger tradition and a subclass for rangers figuring it out themselves. [/QUOTE]
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Why are non-caster Ranger themes so popular?
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