Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
why are orbs good again?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="KarinsDad" data-source="post: 4314855" data-attributes="member: 2011"><p>You seem to be forgetting the "Extend the duration of an effect" portion of an Orb.</p><p></p><p>The save portion is fine, but it is mostly Dailies (shy of multiclassing).</p><p></p><p>But, the increased duration is what I will mainly be taking an Orb for. Even using Ray of Frost with an Orb allows the caster to slow an opponent for 2 rounds. A Wizard might be able to do quite a bit of damage to a melee opponent who cannot reach him for 2 rounds.</p><p></p><p>There are more than 30 Wizard spells that can be extended an extra round.</p><p></p><p>And additional duration allows for fellow PCs to get multiple attempts against controlled or damaged opponents.</p><p></p><p></p><p>Wands are ok if a Wizard has a really high Dex. But, high Dex Wizards tend to be weak in Fort and Will saves. Even for a Wizard with a 16 Dex, 85% of any encounter a wand is used, the results for a single attack roll are the same (shy of rerolls). That means that the Wand helps 1 combat in 6 more or less for that Wizard. Even when his Dex is up to 26, nearly half of encounters, the Wand doesn't help at all (since the roll hits without the bonus).</p><p></p><p></p><p>Either use of an Orb can help more than that in more combats than that. They just flat out have more utility than a Wand because they are used after a successful roll, not before.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 4314855, member: 2011"] You seem to be forgetting the "Extend the duration of an effect" portion of an Orb. The save portion is fine, but it is mostly Dailies (shy of multiclassing). But, the increased duration is what I will mainly be taking an Orb for. Even using Ray of Frost with an Orb allows the caster to slow an opponent for 2 rounds. A Wizard might be able to do quite a bit of damage to a melee opponent who cannot reach him for 2 rounds. There are more than 30 Wizard spells that can be extended an extra round. And additional duration allows for fellow PCs to get multiple attempts against controlled or damaged opponents. Wands are ok if a Wizard has a really high Dex. But, high Dex Wizards tend to be weak in Fort and Will saves. Even for a Wizard with a 16 Dex, 85% of any encounter a wand is used, the results for a single attack roll are the same (shy of rerolls). That means that the Wand helps 1 combat in 6 more or less for that Wizard. Even when his Dex is up to 26, nearly half of encounters, the Wand doesn't help at all (since the roll hits without the bonus). Either use of an Orb can help more than that in more combats than that. They just flat out have more utility than a Wand because they are used after a successful roll, not before. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
why are orbs good again?
Top