Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Why are paladins so dumb?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Jeremy" data-source="post: 151636" data-attributes="member: 4036"><p>Given the lack of feats available to paladins, I'd have to say for turning go get a greater holy symbol (grants the heighten turning feat I believe), or an amulet of undead turning (turn as if 4 levels higher), or possible the rod from Defenders of the Faith that works in a similar fashion. A sacred armor or shield could also help. Given that there are so many pieces of equipment that aid turning, I'd use your feats elsewhere.</p><p></p><p>Divine Might is great as both to hit, damage, and duration are based off of charisma. If you've got high charisma, this is for you. It's prerequisite (besides the ability to turn undead) is power attack which is great because you can power attack an amount equal to the bonus to hit that divine might gives you without really feeling a loss.</p><p></p><p>Extra turning I'd leave alone, boost your charisma if you want to be able to turn more often.</p><p></p><p>Extra smiting though... THAT I love. Unless you can get one of those ioun stones that hold 6 spells for ya. Then you can just put the first level paladin spell from Relics and Rituals in there six times. The spell is smite and works like the ability. Recharge the stone on off days.</p><p></p><p>I wub paladins.</p></blockquote><p></p>
[QUOTE="Jeremy, post: 151636, member: 4036"] Given the lack of feats available to paladins, I'd have to say for turning go get a greater holy symbol (grants the heighten turning feat I believe), or an amulet of undead turning (turn as if 4 levels higher), or possible the rod from Defenders of the Faith that works in a similar fashion. A sacred armor or shield could also help. Given that there are so many pieces of equipment that aid turning, I'd use your feats elsewhere. Divine Might is great as both to hit, damage, and duration are based off of charisma. If you've got high charisma, this is for you. It's prerequisite (besides the ability to turn undead) is power attack which is great because you can power attack an amount equal to the bonus to hit that divine might gives you without really feeling a loss. Extra turning I'd leave alone, boost your charisma if you want to be able to turn more often. Extra smiting though... THAT I love. Unless you can get one of those ioun stones that hold 6 spells for ya. Then you can just put the first level paladin spell from Relics and Rituals in there six times. The spell is smite and works like the ability. Recharge the stone on off days. I wub paladins. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Why are paladins so dumb?
Top