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Why are paladins so dumb?
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<blockquote data-quote="reapersaurus" data-source="post: 151835" data-attributes="member: 1194"><p><strong>Re: Re: Why are paladins so dumb?</strong></p><p></p><p>God, that's funny stuff.</p><p></p><p>The scary thing is, when you look at the Phylactery of Faithfullness (DMG, page 224), Caliban's not too far off the mark. LOL</p><p></p><p>Ya, I agree with the original post: </p><p>it really is hard to make a combat-effective paladin with low point-buy.</p><p>I have long maintained that INT is the ONLY 'dump-stat' a paladin has.</p><p>Unfortunately, that and the fact that Wizards decided to give the Paladin 2 whopping skill points makes not only feats, but skill points an incredibly limiting factor with paladins, as well.</p><p></p><p>Since when is DEX considered unimportant for paladins?</p><p>That is perpetuating the stereotype that they are walking, preaching, tin cans.</p><p>Are paladins easier to hit than other classes?</p><p>Are they incapable of hitting a foe with a ranged weapon by class?</p><p></p><p>Ridley's Cohort (and SoulJourner)</p><p>I think that 3E paladins are hopelessly outclassed by fighter/clerics, as well.</p><p>Single-classed Paladins just don't really do anything that well!</p><p></p><p>Think about it:</p><p>They can't heal or turn as well as a cleric, they don't get the feats a fighter does, they have like no skills, MAYBE they have better saves than most.</p><p>All their advantages are sheer roleplaying advantages.</p><p></p><p>In other words: </p><p>they're really only good for roleplaying. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p><p></p><p>There's only one thing that comes to mind when you say to me "Paladin" : Smiting Evil.</p><p>And with the Relics & Rituals cleric spell of Smite, they can do it better than a Paladin can.</p><p></p><p>Holy Liberators get to Holy Sword faster than a Paladin.</p><p></p><p>Quick character concept: Fighter/Holy Liberator who takes a Celestial Mountain Goat as a companion with which to double-team with their Bashing attacks ; the goat with its horns, the HL with a Shield. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p>Anyone got stats on a mountain goat?</p><p></p><p>edit: Artoomis - you could make a darn capable fighter or barbarian with 25 point buy.</p><p>And I'm surprised you're even hesitating at all to take Divine Might.</p><p>With his 20 CHA, it's starting to actually be effective.</p><p>And give him Armor of Command. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p>Good work on the Rider PrC, BTW.</p><p>Keep the Paladin PrC's coming!</p></blockquote><p></p>
[QUOTE="reapersaurus, post: 151835, member: 1194"] [b]Re: Re: Why are paladins so dumb?[/b] God, that's funny stuff. The scary thing is, when you look at the Phylactery of Faithfullness (DMG, page 224), Caliban's not too far off the mark. LOL Ya, I agree with the original post: it really is hard to make a combat-effective paladin with low point-buy. I have long maintained that INT is the ONLY 'dump-stat' a paladin has. Unfortunately, that and the fact that Wizards decided to give the Paladin 2 whopping skill points makes not only feats, but skill points an incredibly limiting factor with paladins, as well. Since when is DEX considered unimportant for paladins? That is perpetuating the stereotype that they are walking, preaching, tin cans. Are paladins easier to hit than other classes? Are they incapable of hitting a foe with a ranged weapon by class? Ridley's Cohort (and SoulJourner) I think that 3E paladins are hopelessly outclassed by fighter/clerics, as well. Single-classed Paladins just don't really do anything that well! Think about it: They can't heal or turn as well as a cleric, they don't get the feats a fighter does, they have like no skills, MAYBE they have better saves than most. All their advantages are sheer roleplaying advantages. In other words: they're really only good for roleplaying. :( There's only one thing that comes to mind when you say to me "Paladin" : Smiting Evil. And with the Relics & Rituals cleric spell of Smite, they can do it better than a Paladin can. Holy Liberators get to Holy Sword faster than a Paladin. Quick character concept: Fighter/Holy Liberator who takes a Celestial Mountain Goat as a companion with which to double-team with their Bashing attacks ; the goat with its horns, the HL with a Shield. :D Anyone got stats on a mountain goat? edit: Artoomis - you could make a darn capable fighter or barbarian with 25 point buy. And I'm surprised you're even hesitating at all to take Divine Might. With his 20 CHA, it's starting to actually be effective. And give him Armor of Command. :) Good work on the Rider PrC, BTW. Keep the Paladin PrC's coming! [/QUOTE]
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