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*Dungeons & Dragons
Why are paladins so dumb?
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<blockquote data-quote="ConcreteBuddha" data-source="post: 153887" data-attributes="member: 3139"><p>"And the Fighter is supposed to suck outside of combat."</p><p></p><p>"Says who? Your DM? That's a cliche, and it does NOT have to be that way, but if that's the way you play them, then yeah, they are going to suck out of combat."</p><p></p><p>Yeah, why should we play cliches?! I'm going to play a Wizard with a Two-Handed Sword and Full Plate who doesn't cast spells!</p><p></p><p>Damn it! What do you mean I'd suck?!</p><p></p><p>'And having such a low Int doesn't automatically mean you can't think of any worthwhile plan. They could come up with such a "stupidly" simple plan that it would work. "let's look if there's a back door!"'</p><p></p><p>Ahem. </p><p></p><p>An example of a 3 Int creature: Hydra</p><p></p><p>An example of a 4 Int creature: Small Earth Elemental</p><p></p><p>An example of a 5 Int creature: Otyugh</p><p></p><p>So the fighter in the above example is dumber than an Otyugh. He's dumber than a Small Earth Elemental. He is as dumb as a Hydra.</p><p></p><p>He can't use contractions. He wouldn't understand the concept of if/then statements. He wouldn't understand the past, present or future tenses. He can't even reason that a door is a way to escape, let alone a back door. He can't even reason that he wants to escape because he can't handle any thought farther in the future than 30 seconds or so.</p><p></p><p>On a very good roll, he may say "LOOK DOOR!!!"</p><p></p><p>And if he's got a 1 Charisma AND a 3 Int, he wouldn't even say this because he doesn't have enough force of personality to get his point of view across, no matter how limited.</p><p></p><p>Perspective: he has the Charisma of a Zombie.</p><p></p><p>If your DMs aren't enforcing this, then I repeat:</p><p></p><p>"And if the player does not suffer consequences from having a low Charisma, that is the fault of the DM for not taking a clue that NPC interaction can make or break a campaign just as easily as doing 112 points of damage." </p><p></p><p>The same applies with Intellegence.</p></blockquote><p></p>
[QUOTE="ConcreteBuddha, post: 153887, member: 3139"] "And the Fighter is supposed to suck outside of combat." "Says who? Your DM? That's a cliche, and it does NOT have to be that way, but if that's the way you play them, then yeah, they are going to suck out of combat." Yeah, why should we play cliches?! I'm going to play a Wizard with a Two-Handed Sword and Full Plate who doesn't cast spells! Damn it! What do you mean I'd suck?! 'And having such a low Int doesn't automatically mean you can't think of any worthwhile plan. They could come up with such a "stupidly" simple plan that it would work. "let's look if there's a back door!"' Ahem. An example of a 3 Int creature: Hydra An example of a 4 Int creature: Small Earth Elemental An example of a 5 Int creature: Otyugh So the fighter in the above example is dumber than an Otyugh. He's dumber than a Small Earth Elemental. He is as dumb as a Hydra. He can't use contractions. He wouldn't understand the concept of if/then statements. He wouldn't understand the past, present or future tenses. He can't even reason that a door is a way to escape, let alone a back door. He can't even reason that he wants to escape because he can't handle any thought farther in the future than 30 seconds or so. On a very good roll, he may say "LOOK DOOR!!!" And if he's got a 1 Charisma AND a 3 Int, he wouldn't even say this because he doesn't have enough force of personality to get his point of view across, no matter how limited. Perspective: he has the Charisma of a Zombie. If your DMs aren't enforcing this, then I repeat: "And if the player does not suffer consequences from having a low Charisma, that is the fault of the DM for not taking a clue that NPC interaction can make or break a campaign just as easily as doing 112 points of damage." The same applies with Intellegence. [/QUOTE]
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