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Why are paladins so dumb?
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<blockquote data-quote="Shard O'Glase" data-source="post: 153973" data-attributes="member: 1134"><p>Yep these are single class rogues. And yes the opponents will use cover, concealment, some are immune to crits, some have armor of fortificaiton, regen, reach, and may attack the rogue instead of the fihgter. None of that changes things because the rogue is the best suited for not only choosing the battle situaitons, but making it so the party chooses the battle situations. Cover, concealment are great except when the rogue attacks from surprise from a direction those don't help. And for those times they can't crit things so no sneak attacks, oh geez they have to suffer with cleric bab, what ever will they do, with their high dex and bow attacks. </p><p></p><p> The rogue gains, sneak attack, skills, uncanny dodge, evasion, and high level abilities. If rogues sucked in combat, then yeah sure then they should rule the universe from beyond the grave outside of combat. But they don't suck, they nearly equal fighters by sometimes dealing less damage, and yet sometimes delivering far more damage than the fighters do. </p><p></p><p>Fighter as a name shouldn't mean all they can do is fight. If all they could do is fight, then the rogues should never, be able to deal as much damage as a fighter in a round of fighting. And yet rogues and virtually every other class somehow manages to deal as much damage or more, and contribute in a variety of other ways to combat. Yet none of them are supposed to suck out side of combat.</p><p></p><p> And if your players had a lick of power gaming sense a lot more of them would be playing single classed rogues. With some clerics thrown in for spell power, and good combat skill support.</p></blockquote><p></p>
[QUOTE="Shard O'Glase, post: 153973, member: 1134"] Yep these are single class rogues. And yes the opponents will use cover, concealment, some are immune to crits, some have armor of fortificaiton, regen, reach, and may attack the rogue instead of the fihgter. None of that changes things because the rogue is the best suited for not only choosing the battle situaitons, but making it so the party chooses the battle situations. Cover, concealment are great except when the rogue attacks from surprise from a direction those don't help. And for those times they can't crit things so no sneak attacks, oh geez they have to suffer with cleric bab, what ever will they do, with their high dex and bow attacks. The rogue gains, sneak attack, skills, uncanny dodge, evasion, and high level abilities. If rogues sucked in combat, then yeah sure then they should rule the universe from beyond the grave outside of combat. But they don't suck, they nearly equal fighters by sometimes dealing less damage, and yet sometimes delivering far more damage than the fighters do. Fighter as a name shouldn't mean all they can do is fight. If all they could do is fight, then the rogues should never, be able to deal as much damage as a fighter in a round of fighting. And yet rogues and virtually every other class somehow manages to deal as much damage or more, and contribute in a variety of other ways to combat. Yet none of them are supposed to suck out side of combat. And if your players had a lick of power gaming sense a lot more of them would be playing single classed rogues. With some clerics thrown in for spell power, and good combat skill support. [/QUOTE]
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