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Why are paladins so dumb?
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<blockquote data-quote="Archer" data-source="post: 154084" data-attributes="member: 2950"><p>If you enjoy roleplaying a character that can't use contractions or can't think of anything useful that's fine but if I want to act in a more normal fashion that's my perogative as the player. One only suffers from having a low charisma if they happen to be adventuring alone. Even then a low charisma makes things a little harder, not impossible. You can still make a DC10 check with a 15+ with a charisma of 1. You succeed half as often as someone with a charisma of 10. Using a one shot skill item will get you +10 on your roll for 400 gcs, now you are as good as someone with a 20 charisma. If you know this is your weakness, make sure to pick one up in the rare event you will need one.</p><p></p><p>Immunity to dragon fear only means you don't take a -2 to hit. That penalty is pretty minor considering you are fighting a dragon and the tactics required.</p><p></p><p>Long posts of nothing but short sentences without any paragraphs or reasonable thought sequencing add little if anything to a discussion. Repeating the word fighter over and over is not any help either.</p><p></p><p>Almost all parties have the fighter, healer, rogue and arcanist. So the example of happy D&D land where balanced adventuring parties exist is the valid example while the all fighter or all caster parties are the exception. All classes have to be considered in a comparison. You can't over value something because one class doesn't have it when other classes have it in spades.</p></blockquote><p></p>
[QUOTE="Archer, post: 154084, member: 2950"] If you enjoy roleplaying a character that can't use contractions or can't think of anything useful that's fine but if I want to act in a more normal fashion that's my perogative as the player. One only suffers from having a low charisma if they happen to be adventuring alone. Even then a low charisma makes things a little harder, not impossible. You can still make a DC10 check with a 15+ with a charisma of 1. You succeed half as often as someone with a charisma of 10. Using a one shot skill item will get you +10 on your roll for 400 gcs, now you are as good as someone with a 20 charisma. If you know this is your weakness, make sure to pick one up in the rare event you will need one. Immunity to dragon fear only means you don't take a -2 to hit. That penalty is pretty minor considering you are fighting a dragon and the tactics required. Long posts of nothing but short sentences without any paragraphs or reasonable thought sequencing add little if anything to a discussion. Repeating the word fighter over and over is not any help either. Almost all parties have the fighter, healer, rogue and arcanist. So the example of happy D&D land where balanced adventuring parties exist is the valid example while the all fighter or all caster parties are the exception. All classes have to be considered in a comparison. You can't over value something because one class doesn't have it when other classes have it in spades. [/QUOTE]
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Why are paladins so dumb?
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