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*Dungeons & Dragons
Why are paladins so dumb?
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<blockquote data-quote="reapersaurus" data-source="post: 155850" data-attributes="member: 1194"><p>Your concept of a paladin doesn't include a paladin that can actually climb something?</p><p>Or swim?</p><p>Or Listen?</p><p>Or Spot?</p><p>Or for god's sake Sense Motive?</p><p>How about the variety of Knowledge skills that are pretty much the paladin's bread-and-butter? (Religion, Nobility, War, etc)</p><p>Ride and Diplomacy max a paladin out.</p><p></p><p>My concept of a paladin does not equate to a one-trick pony.</p><p>And that trick - Smiting Evil - sucks, cause it's Once a day. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p><p></p><p>I think that many people are coming to the conclusion that a paladins special abilities are way overestimated by Wizards.</p><p>But that's no surprise:</p><p>Based on WotC's track-record, if you gave a class a special ability that let them pick their nose with a +10 bonus during the green-cheese phase of the moon, they would find a way to rationalize that as equal to any feat you could choose on your own.</p><p></p><p>Or dock you spell-casting levels because of it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p>P.S. Ridley-s Cohort : the undead you'd find at low levels (skeleton and zombies) will make the Paladin's 'uber'-Detect Evil virtual-feat useless, since they're neutral.</p><p></p><p>So we've pretty effectively demonstarted that most of the paladins special abilities are either highly-specialized, or near to useless.</p><p>The ones that seem most effective are Lay on Hands and Smite.</p><p>Lay on Hands can easily be surpassed by a Cure Light Wounds item, 5 times per day. (1,800 gp?)</p><p>And Smite MAY be equatable to a forced-purchase feat at about one feat per 6 to 8 class levels.</p><p>Maybe.</p><p>Spellcasting is so hard to estimate - since they get half caster-level, and get so few, and must be single-classed to benefit (and have high enough Wisdom), I really wouldn't rate it that high.</p><p>One feat per 6 to 8 class levels, probably.</p></blockquote><p></p>
[QUOTE="reapersaurus, post: 155850, member: 1194"] Your concept of a paladin doesn't include a paladin that can actually climb something? Or swim? Or Listen? Or Spot? Or for god's sake Sense Motive? How about the variety of Knowledge skills that are pretty much the paladin's bread-and-butter? (Religion, Nobility, War, etc) Ride and Diplomacy max a paladin out. My concept of a paladin does not equate to a one-trick pony. And that trick - Smiting Evil - sucks, cause it's Once a day. :( I think that many people are coming to the conclusion that a paladins special abilities are way overestimated by Wizards. But that's no surprise: Based on WotC's track-record, if you gave a class a special ability that let them pick their nose with a +10 bonus during the green-cheese phase of the moon, they would find a way to rationalize that as equal to any feat you could choose on your own. Or dock you spell-casting levels because of it. :p P.S. Ridley-s Cohort : the undead you'd find at low levels (skeleton and zombies) will make the Paladin's 'uber'-Detect Evil virtual-feat useless, since they're neutral. So we've pretty effectively demonstarted that most of the paladins special abilities are either highly-specialized, or near to useless. The ones that seem most effective are Lay on Hands and Smite. Lay on Hands can easily be surpassed by a Cure Light Wounds item, 5 times per day. (1,800 gp?) And Smite MAY be equatable to a forced-purchase feat at about one feat per 6 to 8 class levels. Maybe. Spellcasting is so hard to estimate - since they get half caster-level, and get so few, and must be single-classed to benefit (and have high enough Wisdom), I really wouldn't rate it that high. One feat per 6 to 8 class levels, probably. [/QUOTE]
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