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Why are paladins so dumb?
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<blockquote data-quote="reapersaurus" data-source="post: 157072" data-attributes="member: 1194"><p>I thought that the mantra when designing classes was NOT to have roleplaying considerations affect the analysis of balance?</p><p></p><p>I am not proposing that a paladin is useless, OR that they are not fantaatic to roleplay.</p><p>They are roleplaying MEISTERS, hell, I love playing one.</p><p></p><p>But I want to get people realizing that their class abilities are so overrated and specialized, that IMO a serious look should be taken to see if they are underpowered when compared to other classes and class combinations.</p><p></p><p>And if Holy Sword is considered a benefit of the class, than you MUST remember to divide that benefit by about 15 (since it takes 15 levels of straight-paladin-class to get it).</p><p></p><p>Lord Pendragon - I did not mean to imply that your version of a paladin is a one-trick pony.</p><p></p><p>I'm saying that ONE smite per day does not equal a "butt-kicking warrior for goodness".</p><p>After that one smite, he's worse than a fighter against even the most dire of evil.</p><p></p><p>Doesn't that bother anyone else, that evil only has to worry about ONE SHOT a day from a paladin - the most <strong>supposedly</strong> effective fighter of evil in the game?</p><p></p><p>And IMO it isn't very effective to combine with Power Attack, because in practice, any time a paladin smites, he'd better be DARNED sure he hits - he can't risk squeaking a couple of pouints of Power Attack out of it, because if he doesn't hit, he's wasted his one shot per day against evil, and the "big damage bonus" <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f644.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":rolleyes:" title="Roll eyes :rolleyes:" data-smilie="11"data-shortname=":rolleyes:" /> is wasted completely.</p><p></p><p>Lord Pendragon - in my eyes, I don't see the paladin as having to study to gain knowledge in religion and nobility and war.</p><p>He's LIVING it - experiencing first-hand those arenas which should contribute to his knowledge in those areas.</p><p></p><p>Same with Diplomacy (if you play a paladin that yearns for peace.)</p><p></p><p>But I'm casually thinking of a rules variant to 3E anyway...</p><p>One that actually grants *gasp* free skills based on your class.</p><p>If you're a Ranger, you'd get Wilderness Lore, etc ranks free.</p><p>If you're a Bard, you'd gain free rank of Perform... etc, etc.</p><p></p><p>I think the skills system in 3E is way too dependant on the book-learning INT score (which as has been demonstrated in this thread often is discriminatory towards paladins due to their high attribute requirements) to create a well-rounded and realistic character that matches their class.</p><p></p><p>Thoughts?</p><p>(I hope this is not too OT - i think it's very applicable to the paladin-INT discussion)</p></blockquote><p></p>
[QUOTE="reapersaurus, post: 157072, member: 1194"] I thought that the mantra when designing classes was NOT to have roleplaying considerations affect the analysis of balance? I am not proposing that a paladin is useless, OR that they are not fantaatic to roleplay. They are roleplaying MEISTERS, hell, I love playing one. But I want to get people realizing that their class abilities are so overrated and specialized, that IMO a serious look should be taken to see if they are underpowered when compared to other classes and class combinations. And if Holy Sword is considered a benefit of the class, than you MUST remember to divide that benefit by about 15 (since it takes 15 levels of straight-paladin-class to get it). Lord Pendragon - I did not mean to imply that your version of a paladin is a one-trick pony. I'm saying that ONE smite per day does not equal a "butt-kicking warrior for goodness". After that one smite, he's worse than a fighter against even the most dire of evil. Doesn't that bother anyone else, that evil only has to worry about ONE SHOT a day from a paladin - the most [b]supposedly[/b] effective fighter of evil in the game? And IMO it isn't very effective to combine with Power Attack, because in practice, any time a paladin smites, he'd better be DARNED sure he hits - he can't risk squeaking a couple of pouints of Power Attack out of it, because if he doesn't hit, he's wasted his one shot per day against evil, and the "big damage bonus" :rolleyes: is wasted completely. Lord Pendragon - in my eyes, I don't see the paladin as having to study to gain knowledge in religion and nobility and war. He's LIVING it - experiencing first-hand those arenas which should contribute to his knowledge in those areas. Same with Diplomacy (if you play a paladin that yearns for peace.) But I'm casually thinking of a rules variant to 3E anyway... One that actually grants *gasp* free skills based on your class. If you're a Ranger, you'd get Wilderness Lore, etc ranks free. If you're a Bard, you'd gain free rank of Perform... etc, etc. I think the skills system in 3E is way too dependant on the book-learning INT score (which as has been demonstrated in this thread often is discriminatory towards paladins due to their high attribute requirements) to create a well-rounded and realistic character that matches their class. Thoughts? (I hope this is not too OT - i think it's very applicable to the paladin-INT discussion) [/QUOTE]
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