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Why are paladins so dumb?
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<blockquote data-quote="Ridley's Cohort" data-source="post: 157077" data-attributes="member: 545"><p><strong>Re: I mourn the death of role-playing.</strong></p><p></p><p></p><p></p><p>You raise a good point. But roleplaying as a balancing factor cuts both ways. </p><p></p><p>(1) Any class can roleplay the stalwart hero ridding the land of evil. And the abilities you mention are not noticeably valuable to those ends.</p><p></p><p>(2) Certainly having a better Int and picking up Sense Motive can easily be much more valuable than Detect Evil, at least if you do a decent amount of roleplaying.</p><p></p><p>(3) Why not play a Cleric1/Fighter<em>n</em> whose character has sworn a blood oath to honorably defend the weak and innocent? Then I get to have more offense and defense in combat, similar defense and spells. I have better stats because I not (more or less) required to have a great Charisma. At higher levels I make up for less spells by picking up wands and other spell completion items. The only thing I miss out on is the Warhorse which in some campaigns is no loss at all.</p><p></p><p>(4) The Paladin is practically <em>required</em> to throw himself into the melee meatgrinder so his combat abilities are merely a matter of life and death. I can assure this little detail does matter.</p><p></p><p></p><p>I do have a pet peeve that the majority of people who like to talk up Paladin abilities have never actually played one. They are in no meaningful way more powerful than a vanilla Fighter, never have been, although in many situations they are more useful. Even parts of DotF betray ignorance on this point.</p></blockquote><p></p>
[QUOTE="Ridley's Cohort, post: 157077, member: 545"] [b]Re: I mourn the death of role-playing.[/b] You raise a good point. But roleplaying as a balancing factor cuts both ways. (1) Any class can roleplay the stalwart hero ridding the land of evil. And the abilities you mention are not noticeably valuable to those ends. (2) Certainly having a better Int and picking up Sense Motive can easily be much more valuable than Detect Evil, at least if you do a decent amount of roleplaying. (3) Why not play a Cleric1/Fighter[i]n[/i] whose character has sworn a blood oath to honorably defend the weak and innocent? Then I get to have more offense and defense in combat, similar defense and spells. I have better stats because I not (more or less) required to have a great Charisma. At higher levels I make up for less spells by picking up wands and other spell completion items. The only thing I miss out on is the Warhorse which in some campaigns is no loss at all. (4) The Paladin is practically [i]required[/i] to throw himself into the melee meatgrinder so his combat abilities are merely a matter of life and death. I can assure this little detail does matter. I do have a pet peeve that the majority of people who like to talk up Paladin abilities have never actually played one. They are in no meaningful way more powerful than a vanilla Fighter, never have been, although in many situations they are more useful. Even parts of DotF betray ignorance on this point. [/QUOTE]
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Why are paladins so dumb?
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