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Why are people not interested in RPG?
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<blockquote data-quote="Harlock" data-source="post: 5957048" data-attributes="member: 4545"><p>Once upon a time there was a role-playing game not bogged down in minutiae. New players could pick up the game in a session. If they wanted to get serious, they could read pages B3 - B18 and know just about everything they needed for their character. If they wanted to get really serious, they could read the combat and adventure sections up to page B27. And, if they wanted to DM, they could read up to page B64 and have all of the information they needed from Monsters to Treasure to random dungeon generation. All of this could be had for a month's allowance, or less, if you were a kid, and for about the same cost as buying movie tickets for a family of four, or a fast food meal for a family at the time.</p><p></p><p>And, if that game interested you and you played it enough, there were rules for characters who progressed and became stronger still. If you didn't have time to make adventures, that was covered as well and only ran about a week's allowance or a couple of movie tickets, an album, or a fast food meal for two. It was cheap and easy to get into. The game was easy enough for kids and could be as involved or lighthearted as your adult group could want. By not being bogged down with rules for everything, it was actually able to do more than if it had had a more complicated and codified set of rules. And, if someone wanted something intricate and really involved, it was simple to add to the streamlined set of rules to make it as fussy as your heart desired.</p><p></p><p>Introducing such a game to new players was easy. If roleplaying was intimidating to them you could easily break out a game board with pawns or minis and just call it a tabletop board game and ease them into thinking in character. It still wasn't for everyone, but there was a far lower barrier of time and money to invest just to see if you might enjoy it, and that is where BECMI D&D shone brightest. </p><p></p><p>I would love to see a day when gamers would be accepting of a system like that again. And, I really mean to say D&D system because it does have the name recognition and market share to be mainstream again, if only we'd let it.</p><p></p><p>Obviously, this is my romantic and nostalgic opinion. Yours does and will vary, and that is cool.</p></blockquote><p></p>
[QUOTE="Harlock, post: 5957048, member: 4545"] Once upon a time there was a role-playing game not bogged down in minutiae. New players could pick up the game in a session. If they wanted to get serious, they could read pages B3 - B18 and know just about everything they needed for their character. If they wanted to get really serious, they could read the combat and adventure sections up to page B27. And, if they wanted to DM, they could read up to page B64 and have all of the information they needed from Monsters to Treasure to random dungeon generation. All of this could be had for a month's allowance, or less, if you were a kid, and for about the same cost as buying movie tickets for a family of four, or a fast food meal for a family at the time. And, if that game interested you and you played it enough, there were rules for characters who progressed and became stronger still. If you didn't have time to make adventures, that was covered as well and only ran about a week's allowance or a couple of movie tickets, an album, or a fast food meal for two. It was cheap and easy to get into. The game was easy enough for kids and could be as involved or lighthearted as your adult group could want. By not being bogged down with rules for everything, it was actually able to do more than if it had had a more complicated and codified set of rules. And, if someone wanted something intricate and really involved, it was simple to add to the streamlined set of rules to make it as fussy as your heart desired. Introducing such a game to new players was easy. If roleplaying was intimidating to them you could easily break out a game board with pawns or minis and just call it a tabletop board game and ease them into thinking in character. It still wasn't for everyone, but there was a far lower barrier of time and money to invest just to see if you might enjoy it, and that is where BECMI D&D shone brightest. I would love to see a day when gamers would be accepting of a system like that again. And, I really mean to say D&D system because it does have the name recognition and market share to be mainstream again, if only we'd let it. Obviously, this is my romantic and nostalgic opinion. Yours does and will vary, and that is cool. [/QUOTE]
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