Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Why are people not interested in RPG?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Consonant Dude" data-source="post: 5958173" data-attributes="member: 6688791"><p>That sounds like a good idea if you want the hobby to have fewer players instead of more. "Expanding things instead of streamlining" is the reason we are in this mess to begin with. </p><p></p><p>The first thing you have to realize is that gamers and designers have been doing just that, trying to expand and change the things RPGs can do since... forever. It's not a new concept. Doing it without care for handling and prep time is what has led the industry to cater exclusively to hardcore gamers and ostracize average Joes while racing toward the thickest rulebooks possible. </p><p></p><p>I'm not against improvement, but there are serious questions to be asked before doing so:</p><p></p><p>1. Does it really improve the experience?</p><p>2. At what cost as far as your time is concerned?</p><p></p><p>Even the best RPG creators out there can't design hours in our schedules. Roleplaying is an investment of time and energy. You need to learn how the games work, then you need to prepare the sessions, then run them, then maintenance is required in between sessions. This is at the heart of what is required to roleplay.</p><p></p><p>Nonsensical concepts like Monte Cook's "Rule mastery" need to die in a fire because they actively make all those steps harder instead of easier, which is what good design should strive for. </p><p></p><p>The payoff for the investment is how many lands you traveled too, all these cool adventures you lived, traps you got out of, vilains' plots were foiled, alliances were made... it's all about adventure, intrigue, the growth of your characters and the environment they live in, created and maintained by the GM and impacted by the PCs. And the cost of that is gameplay. The more hours spent actually creating things and adventuring instead of bean-counting, arguing and memorizing. </p><p></p><p>You wanna talk about expanding roleplaying? Expand the payoff! Expand the things characters can do in a session by not having a 5 minute game-time combat between a bunch of irrelevant goblins and the characters take 120 minutes of real time.</p><p></p><p>You'll have happier players and a lot more of them if the games are easy to learn, to prep, to run and to maintain.</p></blockquote><p></p>
[QUOTE="Consonant Dude, post: 5958173, member: 6688791"] That sounds like a good idea if you want the hobby to have fewer players instead of more. "Expanding things instead of streamlining" is the reason we are in this mess to begin with. The first thing you have to realize is that gamers and designers have been doing just that, trying to expand and change the things RPGs can do since... forever. It's not a new concept. Doing it without care for handling and prep time is what has led the industry to cater exclusively to hardcore gamers and ostracize average Joes while racing toward the thickest rulebooks possible. I'm not against improvement, but there are serious questions to be asked before doing so: 1. Does it really improve the experience? 2. At what cost as far as your time is concerned? Even the best RPG creators out there can't design hours in our schedules. Roleplaying is an investment of time and energy. You need to learn how the games work, then you need to prepare the sessions, then run them, then maintenance is required in between sessions. This is at the heart of what is required to roleplay. Nonsensical concepts like Monte Cook's "Rule mastery" need to die in a fire because they actively make all those steps harder instead of easier, which is what good design should strive for. The payoff for the investment is how many lands you traveled too, all these cool adventures you lived, traps you got out of, vilains' plots were foiled, alliances were made... it's all about adventure, intrigue, the growth of your characters and the environment they live in, created and maintained by the GM and impacted by the PCs. And the cost of that is gameplay. The more hours spent actually creating things and adventuring instead of bean-counting, arguing and memorizing. You wanna talk about expanding roleplaying? Expand the payoff! Expand the things characters can do in a session by not having a 5 minute game-time combat between a bunch of irrelevant goblins and the characters take 120 minutes of real time. You'll have happier players and a lot more of them if the games are easy to learn, to prep, to run and to maintain. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Why are people not interested in RPG?
Top