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Why are people not interested in RPG?
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<blockquote data-quote="Consonant Dude" data-source="post: 5958824" data-attributes="member: 6688791"><p>I've already answered all that just above in posts <a href="http://www.enworld.org/forum/usertag.php?do=list&action=hash&hash=124" target="_blank">#124</a> and <a href="http://www.enworld.org/forum/usertag.php?do=list&action=hash&hash=126" target="_blank">#126</a> and explained my position at length <a href="http://www.enworld.org/showthread.php?t=325344&page=5#post5951647" target="_blank">early in the thread</a>. </p><p></p><p></p><p></p><p>I don't know why you're constantly shifting the discussion to 4th edition DnD when the discussion is about "why aren't people interested in roleplaying". People here have been talking about the hobby in general, not specific games. I'm not interested in discussing one specific example of a game and its fate within the community of hardcore gamers. </p><p></p><p>I'm interested in discussing why the hobby at large went from an infectious one that was growing to one that is slowly eroding. </p><p></p><p>If you think a specific game might help provide answers, then by all means let's use it. </p><p></p><p>Every time you just mention 4th edition without really explaining what you're trying to get at, you just compel me to say: it's one of many, many overcomplicated games that are part of the problem of this erosion, rather than the solution. </p><p></p><p></p><p></p><p>I think I've explained this very clearly in post 124. I've said that if "expansion" is done at the cost of streamlining, than the problem remains. I don't have a "shallow" view of anything. I'm going by what are the trends in the major publishers out there. And the trend is to cater to hardcore gamers with overinflated, overcomplicated and time consuming games. </p><p></p><p>You're throwing around a vague word without really explaining what you mean by expansion. I'm all for kickass games where you can do all kinds of things. If you feel like "expanding games" cool for you. I'm just saying, the discussion here is about why aren't more people into roleplaying. The answer for me is that they need to be more accessible to a greater number of people. I don't think streamlining has to affect versatility at all.</p><p></p><p></p><p></p><p>I don't really understand what you mean by all that. But it seems you're suggesting game companies are constantly offering the same thing and making it simpler. In which case, this is so far from reality that I don't know how we could really discuss things any further. </p><p></p><p>I'm sorry but I fear I don't understand any of your posts very clearly. If you have an opinion on why roleplaying games aren't more popular, than I'd be glad to know your point of view. If you wanna talk about expansion, I'd be glad to understand what you mean concretely by that... but otherwise, what's the point of this side discussion, really?</p></blockquote><p></p>
[QUOTE="Consonant Dude, post: 5958824, member: 6688791"] I've already answered all that just above in posts [URL=http://www.enworld.org/forum/usertag.php?do=list&action=hash&hash=124]#124[/URL] and [URL=http://www.enworld.org/forum/usertag.php?do=list&action=hash&hash=126]#126[/URL] and explained my position at length [URL="http://www.enworld.org/showthread.php?t=325344&page=5#post5951647"]early in the thread[/URL]. I don't know why you're constantly shifting the discussion to 4th edition DnD when the discussion is about "why aren't people interested in roleplaying". People here have been talking about the hobby in general, not specific games. I'm not interested in discussing one specific example of a game and its fate within the community of hardcore gamers. I'm interested in discussing why the hobby at large went from an infectious one that was growing to one that is slowly eroding. If you think a specific game might help provide answers, then by all means let's use it. Every time you just mention 4th edition without really explaining what you're trying to get at, you just compel me to say: it's one of many, many overcomplicated games that are part of the problem of this erosion, rather than the solution. I think I've explained this very clearly in post 124. I've said that if "expansion" is done at the cost of streamlining, than the problem remains. I don't have a "shallow" view of anything. I'm going by what are the trends in the major publishers out there. And the trend is to cater to hardcore gamers with overinflated, overcomplicated and time consuming games. You're throwing around a vague word without really explaining what you mean by expansion. I'm all for kickass games where you can do all kinds of things. If you feel like "expanding games" cool for you. I'm just saying, the discussion here is about why aren't more people into roleplaying. The answer for me is that they need to be more accessible to a greater number of people. I don't think streamlining has to affect versatility at all. I don't really understand what you mean by all that. But it seems you're suggesting game companies are constantly offering the same thing and making it simpler. In which case, this is so far from reality that I don't know how we could really discuss things any further. I'm sorry but I fear I don't understand any of your posts very clearly. If you have an opinion on why roleplaying games aren't more popular, than I'd be glad to know your point of view. If you wanna talk about expansion, I'd be glad to understand what you mean concretely by that... but otherwise, what's the point of this side discussion, really? [/QUOTE]
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