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Why are people not interested in RPG?
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<blockquote data-quote="Derren" data-source="post: 5959843" data-attributes="member: 2518"><p>Thanks, thats pretty much the point. If you can streamline without removing things (things can also include versimilitude/believability instead of just options) then go for it. But that will nearly never be the case and in the course of streamlining something will be sacrificed.</p><p></p><p>Likewise, making something more complex should only be done when this adds things to the game.</p><p></p><p>There are two general types of RPGs out there. Thematic RPGs which have one specific setting and rules to play in it (Middle Earth, Shadowrun, etc) and toolbox RPGs which have no (strong) setting but give you the tools to create your own worlds (Gurps, D&D).</p><p></p><p>To attract people to thematic RPGs you need to get them interested in the setting. Someone liking LotR is much more inclined to try out the corresponding RPG when given the chance than someone who is indifferent to it.</p><p></p><p>Toolbox RPGs on the other hand have no setting for advertisment. Instead they must be able to offer all the tools someone might need to create his perfect RPG world. Limiting the number of tools in the name on streamlining is counter productive.</p><p></p><p>One also has to keep in mind that computers are better and better at offering "simple" gameplay. And with the ever increasing use of social networks the "social" component of RPGs slowly loses its edge over computers either. So just simplifying won't cut it because when you have a simple but limited game (see first point) there is no real reason for people to play this game instead of playing Diablo 3 over Battlenet with their online friends.</p></blockquote><p></p>
[QUOTE="Derren, post: 5959843, member: 2518"] Thanks, thats pretty much the point. If you can streamline without removing things (things can also include versimilitude/believability instead of just options) then go for it. But that will nearly never be the case and in the course of streamlining something will be sacrificed. Likewise, making something more complex should only be done when this adds things to the game. There are two general types of RPGs out there. Thematic RPGs which have one specific setting and rules to play in it (Middle Earth, Shadowrun, etc) and toolbox RPGs which have no (strong) setting but give you the tools to create your own worlds (Gurps, D&D). To attract people to thematic RPGs you need to get them interested in the setting. Someone liking LotR is much more inclined to try out the corresponding RPG when given the chance than someone who is indifferent to it. Toolbox RPGs on the other hand have no setting for advertisment. Instead they must be able to offer all the tools someone might need to create his perfect RPG world. Limiting the number of tools in the name on streamlining is counter productive. One also has to keep in mind that computers are better and better at offering "simple" gameplay. And with the ever increasing use of social networks the "social" component of RPGs slowly loses its edge over computers either. So just simplifying won't cut it because when you have a simple but limited game (see first point) there is no real reason for people to play this game instead of playing Diablo 3 over Battlenet with their online friends. [/QUOTE]
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