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Why are people not interested in RPG?
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<blockquote data-quote="Psion" data-source="post: 5974081" data-attributes="member: 172"><p>(Not having visited the site for a bit and just read that I had a mention, this is a delayed reaction post...)</p><p></p><p>I find it a bit amusing that my words are being use to espouse simple games, because I personally don't like them, even though many of my fellow oldtimers tell me I should. I will say that I have developed a bit of a distaste for more complicated subsystems, especially if it involved additional tracking for little extra fun. Speaking in business terms, I often just don't see the return on investment (of my time).</p><p></p><p>But I love stuff like feats and class abilities and modifiers. I just played a new game (up for an ENnie!) called Hollowpoint. It exemplifies the sort of a "bit too simplified" game that lacks the sort of depth that I need to get the feel I want out of a roleplaying game, and for it's simplicity, suffers characters with odd disabilities and behaviors. As Einstein said, make things as simple as possible, but no simpler. Possible here meaning "can maintain my suspension of disbelief and interest in the game."</p><p></p><p>But whatever works for you man. What I am getting at with that old saying is about how you use the rules. If a rule is getting in the way of having fun in the game, change or ignore it.</p></blockquote><p></p>
[QUOTE="Psion, post: 5974081, member: 172"] (Not having visited the site for a bit and just read that I had a mention, this is a delayed reaction post...) I find it a bit amusing that my words are being use to espouse simple games, because I personally don't like them, even though many of my fellow oldtimers tell me I should. I will say that I have developed a bit of a distaste for more complicated subsystems, especially if it involved additional tracking for little extra fun. Speaking in business terms, I often just don't see the return on investment (of my time). But I love stuff like feats and class abilities and modifiers. I just played a new game (up for an ENnie!) called Hollowpoint. It exemplifies the sort of a "bit too simplified" game that lacks the sort of depth that I need to get the feel I want out of a roleplaying game, and for it's simplicity, suffers characters with odd disabilities and behaviors. As Einstein said, make things as simple as possible, but no simpler. Possible here meaning "can maintain my suspension of disbelief and interest in the game." But whatever works for you man. What I am getting at with that old saying is about how you use the rules. If a rule is getting in the way of having fun in the game, change or ignore it. [/QUOTE]
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