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*TTRPGs General
Why are people so uncomfortable with PvP?
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<blockquote data-quote="ThirdWizard" data-source="post: 2577673" data-attributes="member: 12037"><p>Personally, I'm not against it, but I know why many people are.</p><p></p><p>For one, most people have had bad experiences with it. I'll bet many here could tell stories that would horrify you about PvP and the players behind them. I am still a firm believer that there is good PvP just like there is bad. Determining the difference is very difficult to determine beforehand, and often difficult to figure out afterward. </p><p></p><p>It involves a bit of detachment of the player to the PC. The "pawns" type player handles PvP more easily than others. And by pawns I mean they're like writers who choose PC actions in order to bring out interesting roleplay, not those that manipulate PCs toward their own end. For example, a pawn player might decide that it would be interesting for his PC to dislike a baron because of the future opportunities in roleplaying it would bring. Likewise, they might see a dischord between party members as an interesting dynamic that may eventually come to blows.</p><p></p><p>And, it takes two of these players to pull it off successfully. Only one, and things can go bad.</p></blockquote><p></p>
[QUOTE="ThirdWizard, post: 2577673, member: 12037"] Personally, I'm not against it, but I know why many people are. For one, most people have had bad experiences with it. I'll bet many here could tell stories that would horrify you about PvP and the players behind them. I am still a firm believer that there is good PvP just like there is bad. Determining the difference is very difficult to determine beforehand, and often difficult to figure out afterward. It involves a bit of detachment of the player to the PC. The "pawns" type player handles PvP more easily than others. And by pawns I mean they're like writers who choose PC actions in order to bring out interesting roleplay, not those that manipulate PCs toward their own end. For example, a pawn player might decide that it would be interesting for his PC to dislike a baron because of the future opportunities in roleplaying it would bring. Likewise, they might see a dischord between party members as an interesting dynamic that may eventually come to blows. And, it takes two of these players to pull it off successfully. Only one, and things can go bad. [/QUOTE]
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Why are people so uncomfortable with PvP?
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