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Why are people so uncomfortable with PvP?
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<blockquote data-quote="freebfrost" data-source="post: 2577870" data-attributes="member: 3713"><p>I'll answer this one since I started the original thread on this.</p><p></p><p>The good for the situation was finding a common ground for an uncommon character that I am playing to be a part of the group.</p><p></p><p>I have little use for a stereotypical dark stranger in the tavern or heroes being summoned by the king type meeting, and I would venture that my group is of a like mindset. We had a cow over the one time our DM tried to get us to be caravan guards.</p><p></p><p>Anyways, I had an idea for a very isolated and young female druid, but needed some way to join up with the party. A challenging idea even for the DM in this case, but that's what I like to run - challenging characters. </p><p></p><p>The DM had worked it so that the main party would meet me in the forest tracking a group of missing children, so I was reluctantly working with the group, but didn't see an IC reason to continue working with them. Vague promises of helping me in my personal quest didn't really ring true as I thought about it, so when the ranger's player did something I saw could be questionable in my PC's eyes, I leapt at the chance to engage him. As it turned out, it fell to blows, which is actually even better.</p><p></p><p>Now I have a PC who is remorseful for her actions, who has already taken steps to make amends and is continuing to do so in the forest while the rest of the party is in town. I have to think of creative ways to help the group and eventually become trusted by the group while trying to make sense of the things I have seen in my contact with civilization and their "weird" rules about not attacking people.</p><p></p><p>And that's fun and that's good.</p><p></p><p>Where's the bad? The other players aren't upset. The DM isn't upset. The only people upset are the people here on ENWorld who seem to think that this kind of action is evil with a capital "E" and only want to tell me how to run my own characters. </p><p></p><p>In my experience if you have a good group of mature roleplayers, interplay conflict just gives more fuel to feed off of for the game. I find it a shame that more people haven't reached that level and instead just want to sit around and play it at the old "you meet in a tavern and go off to slay the dragon" level. </p><p></p><p>That's just plain boring to me.</p></blockquote><p></p>
[QUOTE="freebfrost, post: 2577870, member: 3713"] I'll answer this one since I started the original thread on this. The good for the situation was finding a common ground for an uncommon character that I am playing to be a part of the group. I have little use for a stereotypical dark stranger in the tavern or heroes being summoned by the king type meeting, and I would venture that my group is of a like mindset. We had a cow over the one time our DM tried to get us to be caravan guards. Anyways, I had an idea for a very isolated and young female druid, but needed some way to join up with the party. A challenging idea even for the DM in this case, but that's what I like to run - challenging characters. The DM had worked it so that the main party would meet me in the forest tracking a group of missing children, so I was reluctantly working with the group, but didn't see an IC reason to continue working with them. Vague promises of helping me in my personal quest didn't really ring true as I thought about it, so when the ranger's player did something I saw could be questionable in my PC's eyes, I leapt at the chance to engage him. As it turned out, it fell to blows, which is actually even better. Now I have a PC who is remorseful for her actions, who has already taken steps to make amends and is continuing to do so in the forest while the rest of the party is in town. I have to think of creative ways to help the group and eventually become trusted by the group while trying to make sense of the things I have seen in my contact with civilization and their "weird" rules about not attacking people. And that's fun and that's good. Where's the bad? The other players aren't upset. The DM isn't upset. The only people upset are the people here on ENWorld who seem to think that this kind of action is evil with a capital "E" and only want to tell me how to run my own characters. In my experience if you have a good group of mature roleplayers, interplay conflict just gives more fuel to feed off of for the game. I find it a shame that more people haven't reached that level and instead just want to sit around and play it at the old "you meet in a tavern and go off to slay the dragon" level. That's just plain boring to me. [/QUOTE]
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