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Why are people so uncomfortable with PvP?
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<blockquote data-quote="argo" data-source="post: 2578011" data-attributes="member: 5752"><p>Here is another reason why PvP frequently doesn't work: lack of consequences. In the real world, if there is a conflict between members of a group and it comes to physical violence then it is probably very likely that those people are soon going to stop assoicating with each other. If the members of that group are supposed to be trusting each other with their lives in combat then that becomes even more critical. However, in many game groups it is considered bad form to throw characters out of the party, thus the agressors of PvP are partially free from consequences.</p><p></p><p>I don't want to pick on freebfrost, but when I read your initial post in the other thread the first thing that sprang to my mind is that if I were the player of the Ranger in your party I would have forced the party to make a "either you go or I go" decision after the fight. I find it difficult to imagine a reason why one of my characters would adventure with someone who attacked them without some contrived reason. Thats just me.</p><p></p><p></p><p>Of course, I agree that if PvP is planed out ahead of time as the set-up for an adventure ("they hate each other but are chained together and on the run from the law!") then it might be ok. But "spontaneous" PvP is a no-no IMO.</p><p></p><p>Later.</p></blockquote><p></p>
[QUOTE="argo, post: 2578011, member: 5752"] Here is another reason why PvP frequently doesn't work: lack of consequences. In the real world, if there is a conflict between members of a group and it comes to physical violence then it is probably very likely that those people are soon going to stop assoicating with each other. If the members of that group are supposed to be trusting each other with their lives in combat then that becomes even more critical. However, in many game groups it is considered bad form to throw characters out of the party, thus the agressors of PvP are partially free from consequences. I don't want to pick on freebfrost, but when I read your initial post in the other thread the first thing that sprang to my mind is that if I were the player of the Ranger in your party I would have forced the party to make a "either you go or I go" decision after the fight. I find it difficult to imagine a reason why one of my characters would adventure with someone who attacked them without some contrived reason. Thats just me. Of course, I agree that if PvP is planed out ahead of time as the set-up for an adventure ("they hate each other but are chained together and on the run from the law!") then it might be ok. But "spontaneous" PvP is a no-no IMO. Later. [/QUOTE]
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