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Why are people so uncomfortable with PvP?
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<blockquote data-quote="Jer" data-source="post: 2578035" data-attributes="member: 19857"><p>In D&D I'm against it - to the point where I do tend to forbid it outright. I haven't had to do such things recently, because I now only play with folks who are friends "out-of-game" and don't have the types of incentives others I've played with in the past have had to dink with other players.</p><p></p><p>In other games, I'm all for it - depending on the game. Ars Magica, Mage and Vampire are all great PvP games - usually because instead of getting at each other directly in combat you're moving around to stab each other in the back, so the PvP aspect is integral to the entire campaign instead of being an isolated encounter between to PCs. Conspiracy games in general are great for PvP maneuverings - again, because the entire campaign can be centered around the players being out to get each other in the background of the ongoing events.</p></blockquote><p></p>
[QUOTE="Jer, post: 2578035, member: 19857"] In D&D I'm against it - to the point where I do tend to forbid it outright. I haven't had to do such things recently, because I now only play with folks who are friends "out-of-game" and don't have the types of incentives others I've played with in the past have had to dink with other players. In other games, I'm all for it - depending on the game. Ars Magica, Mage and Vampire are all great PvP games - usually because instead of getting at each other directly in combat you're moving around to stab each other in the back, so the PvP aspect is integral to the entire campaign instead of being an isolated encounter between to PCs. Conspiracy games in general are great for PvP maneuverings - again, because the entire campaign can be centered around the players being out to get each other in the background of the ongoing events. [/QUOTE]
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Why are people so uncomfortable with PvP?
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