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Why are people so uncomfortable with PvP?
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<blockquote data-quote="ThirdWizard" data-source="post: 2578053" data-attributes="member: 12037"><p>When its fun.</p><p></p><p></p><p></p><p>Maybe in your games the PCs only fight evil opponents, but in my games, there are shades of gray and *gasp* nonlethal combat between good characters who disagree with each other's principles. Sure, they usually don't come to blows, but occassionally they end up on different sides of the playing field and have to make a decision. </p><p></p><p></p><p>For an example, take a barbarian who wants to go out and hunt down and fight a clearly superior enemy because <insert trauma here>. The party decides it would be suicide and one guy grapples the barbarian down while he struggles to get away and another knocks him out. PvP. Good fun. Win-win.</p><p></p><p>Take the situation where a PC's decision will put innocents at risk, a slip of moral judgement, but a rarity for the character. The others feel the need to stop him, and do. Later they explain to him that it was necessary, and they don't fully trust each other for a while. Slowly, they roleplay rebuilding of that trust. Another fun example of PvP.</p><p></p><p></p><p>You can't just say broad sweeping things like "PvP is always bad" without having the implied "You're having badfun" along with it or saying "You're roleplaying wrong." But, hey, it wouldn't be the first time.</p><p></p><p>EDIT: I havn't had PvP in over 4 years. It's not like this is a common everyday thing, by the way. But, I also havn't had a number of things happen recently that would be perfectly fine additions to my game.</p></blockquote><p></p>
[QUOTE="ThirdWizard, post: 2578053, member: 12037"] When its fun. Maybe in your games the PCs only fight evil opponents, but in my games, there are shades of gray and *gasp* nonlethal combat between good characters who disagree with each other's principles. Sure, they usually don't come to blows, but occassionally they end up on different sides of the playing field and have to make a decision. For an example, take a barbarian who wants to go out and hunt down and fight a clearly superior enemy because <insert trauma here>. The party decides it would be suicide and one guy grapples the barbarian down while he struggles to get away and another knocks him out. PvP. Good fun. Win-win. Take the situation where a PC's decision will put innocents at risk, a slip of moral judgement, but a rarity for the character. The others feel the need to stop him, and do. Later they explain to him that it was necessary, and they don't fully trust each other for a while. Slowly, they roleplay rebuilding of that trust. Another fun example of PvP. You can't just say broad sweeping things like "PvP is always bad" without having the implied "You're having badfun" along with it or saying "You're roleplaying wrong." But, hey, it wouldn't be the first time. EDIT: I havn't had PvP in over 4 years. It's not like this is a common everyday thing, by the way. But, I also havn't had a number of things happen recently that would be perfectly fine additions to my game. [/QUOTE]
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Why are people so uncomfortable with PvP?
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